Monday, 13 March 2017

RAFM Assault Hunter



This is the third of my original RAFM score that consisted of three Hunters, two Jaguars and a Bricklayer.  My next step is to make up the standard Jaguar as the squad leader for this my first squad of Gears.  I'm not sure if that's a legal squad in the game, but given I'm intending to use my own rules so I'll make squads to match my rules.

That's not meant to offend any hardcore Heavy Gear players.  I'd be happy to play with anyone who knows the rules well enough to teach me and have a fun game.  The odds are long on that happening, so I need rules my partner can get to grips with, and so I'm adapting the Star Wars X-Wing combat system.

I plan to post some construction rules, really too grand a description for my rough notes, soon.
  

8 comments:

  1. I'd definitely be interested in your construction rules.
    It reminds me a bit of me adapting the spacequest rules for a number of games when I was younger.
    Now I might do the same for my kids 😊.

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    1. I'll go through and edit them and put them up later this week. They're are very sketchy, as in I haven't written a lot of how to, but hopefully you'll be able to put the pieces together if you already know how to play X-Wing.

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    2. Yeah I do, I got a small Scum squadron actually.
      It's one of the reasons why I'm so interested.

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  2. Back in the day, two Jaguars and three hunters were the standard minimum baseline for a strike squad :) often upgraded as an assault hunter, and possibly other variants as well.

    That aside, squad construction rules were open ended also, not at all like the current system or anything like 40k etc. Essentially if you wanted to field it within reason you could, just pay points for it and go :)

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    1. Open ended works for me. While I'm interested in squads based in contemporary practice, one has to be a bit flexible given we don't have troops driving around in combat armour suits. Still, inspiration can be drawn from IFV formations and even old time doctrines, for example, British WW2 use of Bren gun carriers.

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    2. Working out the doctrine is the most important thing, I suspect - once you know how a force plans to fight, you can build up the formations that will work best in that style of fight.

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  3. I wouldn't worry about the grognards. In any case, a mix of hunters and jaguars has been a thing for decades so upgrade as you want. While there are dedicated command versions of both, the stock versions of both are also completely legal both now and before as squad leaders.

    I'm curious to see how your X-wing conversion goes. I did something similar (just the four basic gears on each polar faction and a smattering of weapon options) a few years back for HG along with Robotech when X-wing came out. The trickiest part was to get used to the shorter range brackets and to incorporate terrestrial movement into a WW2 dogfighting at heart flight system.

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    1. You will need a copy of Chain of Command from TooFat Lardies, PDF from their site: link to the left of the page.

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