Monday, 22 August 2016

Newten Town Grafitti 3

  
You can't actually see this graffiti as clearly as the pictures allows because I removed the facing building to take the shot.

Chopper and Attention in Russian graffiti.  Chopper, for those who don't read the 2000AD comic, was a character in the Judge Dredd strip who was renowned for putting his tag on the Justice Building in Mega City One.  Apparently, in my far future wargames setting, the 2000AD comic has inspired a new generation of street artists.


I got the inspiration for the Cyrillic from a picture of a warning sign for one of the forbidden Russian cities.  BTW Newten Town translates as Novyy gorod desyat'.


A picture with the blocking building in place. And the final shot showing where the Chopper graffiti resides.


The Scorpion is from my old BattleTech campaign and was Susan's mech ride, with the all important coffee maker custom addition to her machine's cockpit.  From working on revamping the graffiti on these building I've been motivated to take down the other six town boards that I started and plan to start working on them again.  I'll take a picture of them to show the work in progress soon.

Colour me excited with the impending arrival of my Heavy Gear Kickstarter package.
   

Monday, 15 August 2016

Decals



I've been a bit busy entering archery competitions and winning a medal for my efforts.  Hurrah me!  However, here's a sneak look at the custom decals I received for my Heavy Gear miniatures that I showed here and here.


With these I will be able to finish my FAT-Cs.


Just in case it isn't obvious these are very tiny.  Now all I have to do is find some free time to spend applying said decals to my models.  Oh the laughter never stops in our household.
   

Monday, 8 August 2016

Bad Dog Rules 1




The above picture is a teaser of the Table of Contents for the Bad Dog draft rule-set that I'm working on.  Of course there's the small matter of all the text.  Whether or not I will complete writing the rules is dependent on a large number of variables, which when you boil them down are based on time and money considerations.

But, at least now I have resolved the scale of the game's actions, up to a platoon, the ground scale as 12 inches equals 100 yards, and the model size as 10/12mm or 1/144th scale.  The latter being quite easy as I've been a big fan of this scale for a number of years.  But the rules will also be able to use 6 and 15mm miniatures without any major concerns, and larger figures if one is prepared to do some scale conversions, and have a big enough playing area.
   

Monday, 1 August 2016

Object 295 WIP



I was shocked to find that I started work on this model in June last year.  As readers may have noticed I've been putting up work in progress reports as I seem to have found my model making mojo again, which is a good thing.

Above is the current state of my Pokhodnaya Boyevaya Platforma or Object 295, which is less of a mouthful for my non-Russian speaking readers.  The picture shows how untidy and rough looking my models are as I work the paint to get the battle-worn finish I'm trying to achieve.

For those who are interested in techniques, what I do is paint solid colours on first then I apply Army Painter dark wash tone.  Then I paint what are effectively highlights with the original colours and apply Army Painter light wash tone.  To finish, I reapply a lightened version of each of the colours as a highlight.

Then it's a matter of picking out details, drybrushing silver on any metallic parts, and finally a coat of gloss varnish.  After that it's time for decals and then matt varnish to seal.
  

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