Thursday, 20 April 2017

On My Workbench WIP

  

Just a picture to show people that I am working on painting and making stuff and not just buying all the shiny off eBay that I can find.

As you can see the Visigoth tank from here has been primed and now has a coat of paint.  The three RAFM Gears are slowly being painted, while in front of them are the Dream Pod 9 Gears that I went back and slightly modified, setting back their completion.

In front are two unpainted Gears that I now have the parts to complete so they can be primed, and in centre place is my stripped and being rebuilt custom Ogre that is going to be made up as a Pan European Federation Vulcan.  Below is a close-up of my revised autocannon model for my Bad Dog Universe setting, the original long version can be seen here.

Close-up shots are brutal for showing defects.
  

Monday, 17 April 2017

RAFM More Reinforcements



I've done a bit of blitz on acquiring RAFM Heavy Gear miniatures, and these three Gears were acquired through the kindness of wargaming friends: Godfrey Sherridan for the two Recon Jagers and some essential spare parts I needed that he was willing to part with, and Adam Harrision for parting with the Flame Jager he had acquired as part of another lot.

What can I say, but thank you again guys.

Now I have one question for those who read my blog and know more about these Gears than me.


What on Earth is this spade/pole thing?
   

Friday, 14 April 2017

Mammoth WIP



So this is what my recently acquired Mammoth looks like when stripped back to bare metal.

I'm missing one of the small rotary cannon and the foot-pad, both of which will have to have replacements fabricated.  The large rotary cannon is a lovely example of a well sculpted/made master.  Whoever made the masters for the RAFM Heavy Gear line deserves praise for doing some very nice work.

I have one question though, I've seen this model with one missile arm and one gun arm, but mine has two gun arms.  Do I need to rebuild one into a missile version?
   

Friday, 7 April 2017

RAFM Reinforcements



I scored off eBay four, pretty much pristine, packs of RAFM Heavy Gear models.  I now have a Northern Guard White Cat and artillery, and Southern Milicia Stone Mason and artillery.  Don't have any plans for the artillery at this moment, but the two Gears area nice addition to my growing collection and fit my ideas for the two forces I'm planning.

 
Still need a Kodiak.  Just saying in case anyone know of any going.
  

Friday, 31 March 2017

Bad Dog Rules

  

The other night, while lying in bed about to fall asleep I couldn't help thinking about a simple combat system for my Heavy Gear inspired mecha games.  And I came up with the following way to construct Gears for the game.

Classes

Light: Gears like the Cheetah and Iguana etc.

Agility: four dice used for defence.
Two armour boxes.

Medium:  Hunters, Jagers, Jaguars and Mambas etc.

Agility: three dice used for defence.
Three armour boxes, unless up armoured.

Heavy: Grizzlys, Cobras, Kodiaks and King Cobras etc.

Agility: two dice used for defence.
Six armour boxes, unless up armoured.

Weapons

Light: pack guns, small missile pods, and anti-infantry weapons–one attack die per weapon.

Medium: light and medium autocannons, light bazooka, and medium missile pods–two attack die per weapon.

Heavy: heavy autocannons, rifles, medium bazookas–three attack die per weapon.

Special: heavy bazookas, rotary cannons, large missile pods, and others will get perks.
Large missile pods will have three attack die and have a burst radius of four inches.

Heavy bazookas will get four attack dice.

Rotary cannons will get three attack die and more than one attack per turn.
At this point, movement is looking to be around four inches.  There will be modifiers depending on size and the loadout chosen, which will have an affect on how fast a Gear can move.  Ranges will be short, medium and long, which will subtract or add to the defence–long range will be line-of-sight.

Concealment will reduce chance of being hit, but cover will also reduce the effect of being hit.  Being hit will always add a suppression modifier to the the model, which will cost an action to remove.

On top of that I will have action point options to allow players to sacrifice firing for moving again, remove one suppression marker, choose to split fire, or choosing to emphasize attack or defence (simulating ECM and ECCM), or designate a target lock.

Veteran pilots will get perks for defence, attacks or other options to be decided (think Luke Skywalker's or Wedge Antilles ability in X-Wing ).  Examples might be, Gear optimized for distance and pilot gets to re-roll blank dice when shooting at long range, marksman will reduce defenders defence roll by one dice, squad leader can remove a suppress marker from any friendly Gear in their squad etc..

So, for example, my RAFM Hunter Commando moves four inches, has three dice for defence, probably four armour boxes, and five attack dice (three for the bazooka and two for the medium missile pod).  Standard actions would be to choose one of the following, ECM (add one dice to defence), ECCM (add one dice to one attack), split fire (fire the bazooka at one target and the missiles at another) or place a target lock on one enemy unit.

Obviously, this is a work in progress.
   

Saturday, 25 March 2017

RAFM Mammoth Strider Size Comparison

  

I'll admit that I've been searching the internet for RAFM Heavy Gear miniatures.  What can I say, wargaming and making models is my hobby.  I found a Mammoth Strider for sale on eBay that had a very small pictures and an incomplete description.

Questioning the retailer produced no useful data, but after checking out the picture and discussing it with friends, yay for friends, I decided that on the balance of evidence it was likely to be an old RAFM Mammoth.  So I took a punt, despite it costing the same as the new smaller version from Dream Pod 9.

It arrived today and the photograph is proof that this thing is humongous, and it weighs one pound 12 ounces, or 795 grams for those more familiar with metric measurements.  It's missing one of the small rotary cannons and the footpad, both of which I'll fabricate replacements for in due course.  First things first, strip the paint off in a nice bath of Nitromors.
  

Thursday, 23 March 2017

RAFM Jaguar



And here is the final model for my first squad of RAFM model for my Heavy Gear project.

As you can see this is the first Gear I've gone off piste by converting the medium autocannon using a contemporary Dream Pod 9 very light field gun as the basis of my conversion.  I hadn't imagined I would do any conversions on these old models, but the weapon on the Jaguar, when compared to the light autocannons on the Hunters, just didn't look beefy enough to justify being called a medium autocannon.

What the original medium autocannon looks like.

This is probably my inner wargamer coming out; bigger is better and that kind of thing.  Please feel free to criticize and through brick-bats or praise.

Still, I don't think I went overboard with the conversion and I've incorporated parts from the original casting into my piece. This is now going off to the paint shop to be primed with the other two Hunters ready to be painted to match the Hunter Commando.

Happy days.

NBYesterday a mad man killed people in London before being killed himself by the Police. By the time I heard about the event, it was all over.  It's sad, but it's not the end of the world, even though a handful of people lost their lives. The biggest enemy is the generation of fear, because when people are fearful their cognitive abilities are reduced by the overwhelming emotion. Oh, and just in case you think I'm being cool and rational because I wasn't there, I work for the hospital on the other side of the river from the House.
  

Monday, 20 March 2017

RAFM Assault Grizzly



Again, due to the kindness of a fellow wargamer, Jochen Wenzel from Germany, I now own a Grizzly... ho, ho, ho!  Jochen thank you very much for your generous offer, I'm lost for words.

My plan is to be able to get nine Northern Guard Gears onto the table.  A squad of four with three Hunters and a Jaguar; a fire support team of said Grizzly and a Fire Jaguar; and a recon team consisting of a Cheetah and a White Cat; lead by a command Hunter.

I then plan to make up my five remaining Desert Shark Hunters.  I'll use them to add another squad consisting of four Hunters, and put the other one with my command Hunter to act as his support for larger games to act as the force senior sergeant.  From that you can tell I plan to have a mechanism in my game so that commanders do things that are useful to the outocme of the game.

In an ideal world I would be able to have mechanisms for the impact of logistics, but even I think that will be for the campaign rules.
  

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