Showing posts with label Fang of the Sun Dougram. Show all posts
Showing posts with label Fang of the Sun Dougram. Show all posts

Friday, 16 November 2012

Epiphany & Omega


Quite recently Randall Bills blogged that 12 years ago that he had worked for a year on producing a set of tabletop miniatures rules for BattleTech quote:

"Not to mention I still have on my hard drive, 12 years later, the fully play-tested and developed BattleTech Omega rules set that utterly reshaped BattleTech into a pure tabletop miniatures game, tossing the entire current game system out the door.  A rules set a year in the making and at the end I spent almost a month of 12+ hour days finalizing…all that work and effort and it never saw the light of day."

No CGL employee wants to comment on Omega, other than to say Quick Strike is better and trust us, we are professionals.  Fair enough, but that rather leaves Omega open to idle gossip and speculation.

My own experience of writing a rule set is that one can easily spend a year working on a book, have something that plays well with the play testers, then take it to print only to find that one has produced a game that no one really wants to buy and play.

Rick Priestly, funnily enough, has written a piece in Wargames, Soldiers & Strategy this month on why there are so few second editions of rules?

I quite like WS&S, though I prefer Battlegames for my wargame magazine fix. However, I always browse WS&S, and buy it when a good article catches my eye.

However, I don't think that Mr Priestly is right, because I can think of lots of games that have gone into multiple editions.  BattleTech and Ogre just happening to be two of my favourites, and neither can be written off as garage/back of shed productions either.

Anyway, coming back to CGL and Omega, I interpret "trust us" means that they didn't think the rules would sell, and "good reasons" stands for "this wasn't the game we wanted."

I say this because I think that the thing that stood out for me was when Randall Bills said that the "rule set utterly reshaped BattleTech into a pure tabletop miniatures game...".

That rang several warning bells to me.

First off, while the BattleTech miniature rules that were printed in the past make a fair stab of converting the hex based wargame into a tabletop wargame, to me it is very clear that the writers backgrounds are in board-games.

The next thing that springs to mind is that when BattleTech was originally designed it was inspired by Japanese animation. I'm currently watching a fansub* of Fang of the Sun Dougram, and it is interesting to compare the game with one of the shows that were around at the time.

My partner and I find ourselves making comments while watching Fang of the Sun Dougram like, "oh look a death from above attack just like in BattleTech", or "oh look a head hit" etc., etc.. The story of Fang of the Sun Dougram has those elements that Jordan Weisman didn't like, namely the youngish cast of characters that typifies the Japanese obsession with youth, and the changing of society values.

So, my point here being that BattleTech was inspired by anime** and captures the essence of what made such shows attractive to audiences. If one forgets to touch base with what makes something attractive, one can easily forget the core values.

So what are the core values of BattleTech? In my opinion they are:

It is a game where you play the pilot of a giant walking combat machine.

It is a game where the heroes are game changers, even if defeated, or broken by events.

Hence from the start BattleTech has the feel of an RPG. It is a universe where armour is better than guns, because that was a way of keeping the heroes alive in the game. The whole weapons range thing that bugs so many people is again driven by the need to keep things up-close and personal.

Change these things and one is in peril of losing the things that makes the game appealing.

All of this serendipitously connects to what I've been writing about in three recent blog posts. The first on scale conundrums, followed by more about scale, and hexes versus terrain all discuss the various problems that come from trying to convert a hex based board-game into a tabletop miniatures wargame.

Nothing I'm writing is particularly novel, or even Earth shatteringly inspiring, but it remains something that is worth discussing all the same, because taking it all for granted just leaves us playing mindlessly.

Bottom line it all comes down to what is the game all about? What is the story being told?

The answers to these questions will determine ground and time scales, combat resolution, and how the game feels and plays. This is why I started my own BattleTech house rules called Epiphany, because it came from a light bulb moment "Keep It Simple".

*fansub: a fan produced subtitled translation of the original Japanese language broadcast.

**anime Japanese animation shows.

Thursday, 22 April 2010

House Steiner Über Alles: Updated Photos


My House Steiner mechs are the third Company I've painted up forBattleTech games. like my Pink Panthers, the mechs are mostly drawn from Fang of the Sun Dougram.

First up is an old school unseen Goliath assault mech, which was called Abitate F44A Crab Gunner in Dougram. This model is pretty much as it comes out of the packet, with just the usual clean up to get it ready for painting. Some people don't like the look of the Goliaths, and it is certainly true that quadraped mechs get very little love in BattleTech.

Next up is another Goliath, this one has however been extensively reposed. I've not seen any other reposed Goliaths around, which doesn't mean a lot in the bigger scheme of things. but probably goes to show the lack of love for this "tanks on legs". I have plans for another Goliath conversion in due course, which will be based on the Abitate F44B Tequila Gunner.

Finally, a Scorpion medium mech, which has had its legs reposed as the original model makes for quite a static look, and to me a bit stilted. Again this mech come from the Dougram show where it was called the Abitate F35C Blizzard Gunner.

I plan to add, at some indefinite point in the future Abitate F44D Desert Gunner, but have yet to make my mind up whether or not to kitbash one using parts from Goliath and Scorpion models, or converting a plastic Gashapon that I have?

Saturday, 13 February 2010

Pink Panther Battalion


I've been reviewing my blogs, and I see that a couple of posts have no comments on them and I kind of wondered why? I reasoned that I said nothing that anyone felt was worth commenting on, which is fair enough.

Comments really inspire me to write more, so I thought about what to do? What I thought is that rather than just post pictures of my mechs, sans pretty much anything, I would add some comments and fluff, which will hopefully generate more comments.

My favourite BattleTech mechs come mostly from the anime show Fang of the Sun Dougram, known in Japan as Taiyō no Kiba Daguramu. This is one of three shows that FASA used the mechs from for their Battledroids game, which due to Lucas Films owning the word "droid" was renamed Battletech.

The other two shows were Crusher Joe, known as Kurasshā Jō where the Locust battlemech and Galleon light tank designs came from, and the series Super Dimensional Fortress Macross known in Japan as Chō Jikū Yōsai Makurosu, which actually translates as Super Spacetime Fortress Macross, which is of course the show that was the basis for the TV series Robotech by Harmony Gold.

My other favourite mechs being the Destroids that became know as the Rifleman, Archer, Warhammer and Longbow, plus the Valkyrie's that became the basis for the Wasp, Stinger, Phoenix Hawk and Crusader. Other designs were used, or based upon Macross designs, including the Marauder, along with the Ostall series, name from Crusher Joe; the image being an interpretation of the Zentradi battle pods. All of this being old news to OSR fans like myself.

However, for now let me talk you through the Pink Panther Battalion.

The picture at the top of the post is the first Company of the Pink Panther Battalion. It looks like a standard 12 mech lance, but in fact is organised into two 5 mech lances and a command element of 2 mechs.

The mech front and centre left in this photo is a custom modified Griffin that was turned into a representation of Fang of the Sun Dougram Bushman mech. Though it is a little too large in actual fact. However, I do have a couple of Gashapon Bushmen that I intend to use in my recon lances at some point. So this mech will be re-imagined as a Griffin command variant.

Here is my Alpha lance. It has all my favourites mechs in it from the show Fang of the Sun Dougram. The Battlemaster at the back of the pictures, which was known in the show as the Soltic HT-128 "Bigfoot".

This is an original "unseen" model with no particular modifications made to it, and was originally painted up in the late 80s, so it is 20 years old. I intend to refurbish the aerials at some point on all my old models, as at the time I used piano wire, but want to use finer guitar string, as it will look better. I also have a whole bunch of custom Pink Panther unit decals from Fighting Pirranha Graphics to add as well.

 In the centre of the picture is my first Thunderbolt, which was known as the Hasty F4X "Ironfoot". This has been modified with a PPC on its right arm, and I've replaced the rather wimpy rocket launcher that came with the model with something more substantial, to make it look closer to the original design.

The Griffin, known as Soltic H8 "Roundfacer", is a newly modified model that has been turned into the 24th Battalion Custom"Korchima Special" from the show. 

The Shadow Hawk, known as the "Dougram" that the show is named after, has only had a minor alteration to it, which was to make the over the shoulder cannon rotate on a bearing. Originally I just used a pin through the casting, but after 20 years this was showing signs of failure, so I rebuilt the joint using brass bearings.

Finally, the Wolverine, known as Abitate T-10C "Blockhead", is another newly made model that has been reposed, and it has had the main weapon replaced with a spare casting given to me by Glenn Wallbridge, a friend of mine who use to make model masters for casting for firms like Akhenaton Models.


My Bravo lance is more of the same, because if one lance of Dougram mechs is good, two must be better.

In the centre is a customised Battlemaster, which has also been reposed. The Wolverine, Griffin and Shadow Hawk are all standard original "unseen" models. The Thunderbolt is a newly painted up and reposed "unseen" model that I finished last year. It keeps the original weapon, but I have again replaced the rocket launcher and done a lot of finessing to the pose of the model.

To me all the Dougram show mechs just look right. I have managed to acquire the main books on Fang of the Sun Dougram show, and I intend to post snippets of art from them in the future. It will be my tribute to this seminal "mecha" show that has not really been heard about, yet it was a big success in Japan, with model kits still being produced today, which is a real indicator of how influential it must have had at the time.


Finally, here are a few of the mechs I have in my second and third Company's.

With a total of 20 mechs painted up for my Pink Panthers, I'm not under any pressure to add more models at this time, so neither Company is complete.

 On my workbench I have an Archer and Phoenix Hawk that are awaiting some love and attention, both of which are highly modified rebuild to correct deficiencies in the original design interpretation and casting. Unfortunately my time is limited, and in what time I have I've been mostly driven by the urge to get some opposition painted up, and this has taken up my spare time somewhat.

However, I actually have two each of the Warhammer, Rifleman, Spider and Wasp that you can see in the above picture. The second Company is based around Macross Destroid designs, with odd FASA in house designs that I quite like in the third Company.