Showing posts with label Writing. Show all posts
Showing posts with label Writing. Show all posts

Friday, 3 April 2026

MekTek 4: The Final Issue

Mechs at Large my editorial promised that the next issue would have the article on cybertanks, and I promised the next issue would come sooner (Oh, how I laugh now). You can blame money, and me focusing on OHMU War Machine, which was my answer to the problem of introducing cybertanks into BattleTech.

The editorial also included a battle report of the 1988 Boston BattleTech Competition by the late Bob Nichols, the man behind Mechforce UK. RIP Bob, you were a force to be reckoned with.

Finally, I added a quick note about the then Panasonic NTSC VCR that could be rented in the UK. Those were the day when renting TVs and video recorders was still a thing. 

Japanima Dayfdd Neal Dyar provided an extensive article on the genesis of BattleTech's mechs. He described how they were drawn from several anime series including 1981s Sun of the Fang Dougram, 1982s Super Dimensional Fortress Macross, and 1983s Crusher Joe. Dayfdd's thoroughly covered the three shows plots, and their characters various story arcs. 

Snapshots Short one paragraph reviews of five fanzines that fell into my hands.

Animé Contact List Helen McCarthy provided a list of useful addresses for beginning to get into animé. This covered magazines, shops, clubs, and organizations promoting animé.

Hover Mechs Mike Timbers delivered an article on adding hover mechs to BattleTech as a way to address the weakness of hover vehicles. 

Warnography With three reviews. The first was Alex Stewart write up of his experience playing Palladium's Robotech RPG. Describing it as a fun game beset by problems with how the rules were presented, and the restrictions of the setting. The main focus of the game was blasting alien battlepods, limiting  play focused on character development.

The second piece was a short offside review of the Robotech RPG by Simon Kemp who was less satisfied with the rules, which he found unsatisfactory for a game of mech combat.

And finally, Helen McCarthy reviewed the Panasonic NVL 28B NTSC VCR, which would play NTSC video tapes on a PAL TV monitor.

Manga, Manga I was reading the following manga: Cobra; volume two of Crying Freeman; Yukinobu Hoshino  2001 Nights; Black Magic and Dominion, both by Masasume Shirow;  the Lost Continent, by Akihiro Yamada; and last, A Plague of Angels by two Western artist's – Adam Warren and Toren Smith –  delivering the third outing of their homage of the Japanese Dirty Angels.

I mentioned in passing other manga I'd seen too: Captain Harlock; Lensman; and Broid, which were all disappointing for reasons of availability, or other issues

I was also reading Aliens Earth War;  Revolver a Dan Dare comic; Give me Liberty by Frank Miller and Dave Gibbons; and the wonderful Starstruck by Elaine Lee and Mike Kaluta. With the passage of time I'd forgotten how many comics I was reading back in the late 80s, early 90s. Those were the days.
 
A Question of Identity
 Marcus Rowland provided an article for the Mechwarrior RPG, which would add to the 'fun' of piloting a mech.

House Rules had two contributors. Mike Timbers gave a list of tweaks he made when playing BattleTech and AeroTech, which he found useful to clarify the rules. Glenn Wallbridge wrote about anti-personnel guns, high explosive and armour piercing ammunition, and indirect fire, also adding starting fires too. 

Mech Modelling  Glenn Wallbridge provided an extensive seven page article on how to convert mechs, how to cut and pin limbs for more dynamic poses, and finally, how to paint and base them. Given that Glenn had sculpted a series of mechs and vehicles for a manufacture he brought a wealth of experience to the topic.

MekTek LOCs Twelve pages of letters and replies to questions, which showed how much the game had grabbed the players back in those early days of BattleTech. 

Mechforce Finally, a two page advert for MechForce UK run by the late Bob Nicholls.

So, that's it, the last blast from the past.

Tuesday, 3 March 2026

MekTek 3: Letter's of Comment Explode

The final piece of artwork generously donated by Steve Kyte adorns the cover of issue three.

Again all uncredited articles and artwork for issue three were me, while Alex and an article by Helen McCarthy. 

Mechs at Large editorial rant about shenanigans in the media and how not to inflame opinions, and an announcement of the 1990 Eastercon having a Japanese anime stream run by Helen McCarthy (it was great).

Japanima Helen McCarthy talking about what animation was available to buy and watch on video cassettes. Titles available included Robotech, World of Taisman, Speed Racer, Once Upon a Time, Crushers aka Crusher Joe, Warriors of the Wind a cut of Nausicaä of the Valley of the Wind, Space Cruiser: Guardians of the Galaxy a cut version Space Cruise Yamato.

Manga, Manga  Me talking about Akira, Appleseed, Grey, Nausicaä of the Valley of the Wind, Cyber 7, and Outlanders by Johi Manabe, which has nothing to do with Sean Connery, or Scottish romance. I covered a lot of comics this time, including Dirty Pair by Toren Smith, not Japanese but a homage to Japanese manga, Dark Horses Aliens, and Alien Legion, which all interested me.

Adepticus Titanicus reviewed by Alex Stewart, praising the big box of toys, and the introduction of mecha-on-mecha action in the WH40K universe.

Not listed in the contents was a one page cartoon by me called Saucer Story. 

Little Big Mechs was me taking the BattleTech rules and showing how to convert them for playing on the tabletop with terrain etc. Today that would be unnecessary, but this was the early days of BattleTech, and we had to make do with home made rules. I discussed the problems of converting an area based ground scale hex game into a free-form movement.

Snapshots by me looked at some wargame fanzines that were available in the UK. 

Mech Force was a long article by me about how to expand the game by converting the BattleForce rules into representing single mechs rather than a platoon. Think of this as Alpha Strike done thirty years ago. It was running games using these house rules that spurred me to go on and write Oversized Heavy Mechanized Units aka OHMU War Machine.

PBM Campaign I wrote up the rules I'd written for a campaign game that I had run for the wargame club I was a member of when I lived in Southend-on-Sea.

MekTek LOCs Ten pages of letters from the readers of the previous issue of MekTek. My readers had opinions, and were largely enthusiastic about what they'd read. The next issue would showcase a lot of the ideas discussed here.

Anyway, hope that brief glance of the past has been of interest.

Catch you all on the bounce. 

 

Monday, 16 February 2026

MekTek Issue 2

Again another beautiful piece of artwork from Steve Kyte adorns the cover of issue two.

All uncredited articles and artwork contents for issue two were again me, and was again joined by Alex Stewart, and Simon Kemp who read the first issue, sent me a couple of reviews too.  

Mechs at Large editorial offering pointers to what I was interested in and what I would be writing about.

Japanima Talking about mecha animation shows on American syndicated TV, and how this fed back to influence what the Japanese animation studios were doing.

Manga, Manga  Started with me praising the American mecha comic Dynamo Jo by Doug Rice, which should be much better known that it is, followed by his four issue mini-series of Star Blazers. Also, mentioned were the translated Japanese properties Xenon, Area 88 manga, and Mai Psychic Girl.

Warnography Alex Stewart reviewed Price of Glory by William Keith, and The Devils Hand by Jack McKinney, with again a harsh, but fair review of the latter.

Encounter on Ice was a scenario inspired by watching Mad Max with four mech designs by me for the intruders to give Max's lance a hard time.

Snapshots Simon Kemp reviewed Aerotech, Technical Readout 2, and the Succession Wars Battletech boardgame. While I reviewed Stardate Vol 3, issue 2, and my thoughts on the first three issues of Battle Technology (buy MekTek instead).

Meka of Design was a long article by me breaking down the battlemech construction rules.

MekTek Trio I reviewed the BattleTech Manual comparing the rules against the original BattleDroids and BattleTech box set rules.

MekTek LOCs I published a letter by Sam Lewis of FASA, and two letters by readers of issue 1.

The plan is to put all four of the MekTek issues on DriveThruRPG at some point this year, along with the revised OHMU War Machine rules, which requires some work to make if a PDF.

Friday, 6 February 2026

MekTek: A BattleTech Fanzine 1

MekTek was a British BattleTech fanzine produced by me, which came out in 1988. The cover of the first issue was by Steve Kyte.

All the uncredited articles and artwork in issue one were done by me, while the Warnography article was written by Alex Stewart, aka Sandy Mitchell author of Ciaphus Cain.

Mechs at Large was my 'raison d'être' for producing the fanzine, bemoaning the direction FASA focusing on setting, rather than game mechanics (oh boy, did that change later with excessive rules bloat).

Japanima I looked at mecha in Japanese animation, describing the three series that were combined into what became Robotech.

Warnography Reviewed the William Keith's first two Gray Death books, and Ardath Mayhar's The Sword and the Dagger. Alex wasn't kind to the latter.

Thundering Guns described a number of new weapons (Gauss gun; disruptor; fusion cannon; grenade launcher; two sizes of auto-flechette shot guns; medium range missiles; heavy missiles), with a table defining their stats.

Heavier Metal added two variant mech types. The first was armless bipedal mechs, which added the internal arm structure to the torso. The second was the Tetra mech, which was a different way to record a quad mech structure (a record sheet was included). Tetra mech records sheets made it possible to construct quad mechs up to 200 tons (divided into weight classes).

Grunts'n Groan'n When Rock'n Roll'n expanded the infantry rules (mechanized; body armour; platoon organization), and added troop quality too (militia; conscripts; regulars; veterans; elite), and a mechanism for tracking combat experience. A table defined the stats.

Apocalypse Choppers was my way of adding helicopters to the game. At the time this was written, CityTech had just been released, and I had opinions.

So, I'm noodling whether or not to put MekTek up on DriveThruRPG as a PDF, but I'm not sure an old British fanzine from the late 1980s holds any interest for todays BattleTech fan.

Friday, 9 August 2024

OMWB: Subatduku Alien Mecha

This is RattapoomK Gorgon Frame (Lancer RPG Mech) Machinegun and Grenade Launcher. Printed by my beloved, her first resin print. Woot!

Took a while to clean up supports, and while the arms detached, everything came out looking pretty spiffing.

Okay, so what's this all about?

Well, you might remember I had a short story in this collection, Clash of Steel, an anthology with a number of much better known writers. This model is going to represent those alien mecha that Sargent Jones unit faced.

You can buy the anthology here and at other good retail outlets.

Amazon US

Amazon UK

Friday, 23 April 2021

Who Let the Dawgs Out? A review of Bad Dog

 

I caught this on Zepp Jamieson's 's blog. Found through David Brin's blog that hosts very lively discussions on everything SF. Both are worth checking out if you're into science fiction. Anyways, here's a snip of the review. Click on the link for the full review.

I’ve mentioned Groundhog Day, Russian Doll and Haldeman in this review, but in the end, Bad Dog wound up reminding me of something far grander and more ambitious: The Expanse. The blurb on the cover promises that Bad Dog is only the first novel in a Gate Walkers series, and if Pollard’s first novel is the metric to go by, she’ll give The Expanse a run for its money.

I look forward to the next installment.

I was stunned.

Needless to say, but I'll say it anyway, it made my day.

Friday, 9 November 2018

Ghost Dog Available in Paperback

 

 Forgive me splurging duplicate posts on both blogs, but see physical copies of my book is still a thing.

Amazon US

Amazon UK

Thursday, 18 October 2018

Models for Three Covers

  

These are the model reference pictures I sent to the artist who drew my covers. Above is the model that he used for Bad Dog.

Above is the picture I sent for the cover of Strike Dog. And below is the picture I shot in response to seeing the cover for Ghost Dog.

  

Wednesday, 10 October 2018

Ghost Dog – Out Now!

Story Summary

Newly promoted to the rank of Captain, Tachikoma will now lead another off-world mission. This time to retrieve advanced alien technology. 

The problem is that her team will have to travel to a planet where the pillars only open once every six months. The timing for their return is crucial to the success of the operation. 

Waiting for them is an unforeseen destiny. Can Tachikoma return all her people alive along with alien technology that will change the world? 

Cutting-edge scientific theories underpin the mystery that drive this thrilling military SF roller-coaster ride.

Testimonials for Bad Dog

“This story is great, with a very firm grasp of the Marine Corps lifestyle.”


– Sgt D. Barrow, USMC
"High concept, high calibre character-driven Mil-SF. Compulsively readable."

– Alex Stewart aka Sandy Mitchell author of the Ciaphas Cain series

More About The Author 

Buy This Book

Amazon US
Amazon UK
Amazon CA
Amazon DE
Amazon FR
Amazon AU    

Monday, 4 June 2018

Break Out – Now Available

I'm happy to announce that Break Out, the third story in The World Of Drei series is now available to buy on Amazon.

Blurb

Defeated, Lieutenant Morozova and Sergeant Rozhkov get the chance to rest and recuperate. Refitted with state-of-the-art equipment they must be the eyes of a newly formed battle group. The point of the spear.

The third story of a future Russian civil war set in the World of Drei universe, "Break Out" delivers combat-grade military action revealing how human camaraderie grows in the face of terrifying adversity.

More About The Author

Buy This Book

US Amazon 

UK Amazon 

CA Amazon  

AU Amazon 

FR Amazon 

DE Amazon 

If you've not yet read any of the stories in this series then all of The World of Drei stories can be found here.

Wednesday, 23 May 2018

Reviews of Bad Dog

Please excuse the fact that I'm posting the latest review of Bad Dog from a 20 year Navy veteran. I felt honoured to have had this man take the time and effort to write something about my work. Thank you sir.

Good sci-fi read with one foot planted solidly in the real world

Ok, I'm not a professional book reviewer. If you are looking for a critique on the art of writing, move along. I'm just a reader, and a retired military member and all of my thoughts start from there.

Truthfully, it is a pretty good story. I think it reads a bit like a short story, which I can appreciate. Don't get me wrong, I like a good Lord of the Rings style epic as much as the next guy, but now and again I like something shorter and to the point. This book scratched that itch. I found it pretty compelling from start to finish, and I can't wait for the next book to come out in print (I think it is already out in electronic format, but I like paper). I love a good near-future story where things are just different enough to make your imagination kick into gear, but not so foreign that I'm sitting around thinking "What's a flingledorp and why on Earth is this one attached to the hangwopper of a flogtrud?" Look, I want to follow the story without too much confusion. Pollard succeeded for me. I'm a 20 year veteran of the Navy and I'll say that about 99% of all the jargon, personalities, and events feel dead on which really added to my enjoyment and the believability of the story. For those of you with less military experience, Pollard does include a nice glossary in the back of the book so you don't get lost in all the TLAs (Three Letter Acronyms... military loves them).

I don't know if I have any downsides to relay, but I'm pretty easy to please. I'm hoping there is more to come soon.

And here are some more reviews...

No gung-ho and serious SF Military reading

This the author first novel and I got totally absorbed from the first page to the end.

This is SF Military but don't expect finding super-uber soldiers or extraterrestrial advanced enemies fighting each other in remote galaxies, no "Starship Troopers" rehearsal at all. On the contrary, set in in the last quarter of the XXI century, the book provides a glimpse of what could be a very realistic progressive evolution of modern tactical warfare and weapons... in a geopolitical context that will also be familiar to the reader, where a reconfigured US (called "Confederated States" but not yet explained in the book what happened) is challenged by an increasingly assertive China in a remote region in Afghanistan.

The book focuses in a Marine recon unit and the pace of the action is truly good.

The atmosphere is very realistic thanks to the extensive and thorough(full) military research undertaken by the author that you can follow in her personal blog.

After I finished reading the novel, I really eager for more. Luckily a second part is very close to publication.

I can strongly recommend the book and if the sequels are as good as the initial work, I can see Ashley Pollard becoming a reference in this writing genre

Excellent book. A fresh view on near future power armor warfare. I felt that I was reading a good story and not the writer's opinions on how they live their own life, which is hard to find these days in any genre.

This book caught me pleasantly by surprise. I had settled into the near-future military action and begun to suspect that powered suits were the extent of the Science Fiction, but then it took off in a totally unexpected direction which I won't spoil for you. I ended up thoroughly gripped and unable to put it down until I knew how it played out. I love SF and it's great to find a new writer with ideas as well as genuinely good writing. I look forward to more.

Friday, 6 April 2018

Military SF Genre: Part 3

  
Here are the links to parts one and two.

To say that the discussions around military SF can become somewhat fraught as a result of the conflict generated amongst the readers is probably an understatement.

Hence this series of blog posts to raise these issues, and address them.  Especially the opinion that people who read military SF are in some way bad, and that those authors who write the stories have a conservative political agenda.

Taking the latter point first.

While some authors do write from a conservative perspective, not all writers do. Therefore to make such an argument is to fall into the trap that has a number of different logical fallacies.

As for readers of military SF being somehow bad, from a notion that they have been brainwashed by right wing propaganda, and will therefore end up as sociopaths, I can only sigh.

I repeat again that this argument is based on logical fallacies that do not stand up to scrutiny; the psychological research on the subject of the influence of media on the behaviours of people can at best show correlation, and correlation is not causation.

The difference between the two being that it's easy to correlate connections between events, but that doesn’t mean that one caused the other.

This is as a result of how we think by using heuristic analysis to come to conclusions.

The research into thinking processes has revealed that we have a large number of cognitive biases, and that the beliefs and opinions we hold are more likely to be wrong than right.

Let me repeat that.

Our beliefs and opinions that we hold are more likely to be wrong than right.

People tend to believe that they come to hold their opinions from looking at the evidence, but the research shows that people form opinions, and then look for evidence that supports their choice.

 Furthermore, people tend to discount evidence that challenges their beliefs. 

Summary 

So, if anything I've said has caused a strong emotional response, that's a clue that an underlying assumption has been triggered. The thing about emotions is that they should serve you, not you serve them.

War is the ultimate expression of conflict. And just because some authors write about conflict in ways trigger a strong negative response, doesn't mean that writing about war is wrong.

What the research into reading and playing games about warfare shows is that the assumptions being made about what that does to people is flawed.

Conflict is at the heart of the human condition and avoidance does not serve us well.

Wednesday, 4 April 2018

Military SF Genre: Part 2

Continuing on from Part 1, what if anything do stories about war tell us about what war is good for?

Probably not a lot in the bigger scheme of things, because telling people what war is good for is probably not the primary remit of story telling in Western culture.

However, wars are fought for a wide number of reasons.

When those reasons ally with the maintenance of one’s society in the face of others who want to force change where change is unwanted, and though war involves lots of bad things happening to good people, good things are created too. The argument of avoiding war is one that has to be tempered with the costs of avoiding war, because while wars are frightening things, they're an illustration that there are no simple answers to some problems in life.

If science fiction is a genre that speculates about the effects of technological progress on society, where technological changes are driven by the need for victory, then military SF stories must therefore be a valid topic.

However, as I have observed, war is more than individual fighting; war is an institution.

Therefore like all institutions the people who work within the confines of the military hierarchy have a set of beliefs and theories based on reasoning from years of tradition as supporting evidence. If military SF fails anywhere it is in focusing on tactics, and not giving the reader a strategic context, with the necessary understanding of the operational problems that the military has to face.

The old adage in the military is that amateurs talk tactics while professionals talk logistics underpins my observation.

I can see that this makes writing a military story that works at the level of the character motivation a bit of a challenge. Especially if one wants to keep the story interesting; as descriptions of sergeants reading off loading manifests is probably not going to make for the most exciting conflicts.

Though as I write this I know I have a scene about checking the manifests of containers about to be loaded on trucks for a mission. So it can be done.

Assuming that one agrees that stories are driven by conflicts arising between characters and events; otherwise known as the plot, then yes, one can argue about the merits of each individual story, and its value.

But here’s the thing; if you don’t like a story it doesn’t mean it shouldn’t have been written. Or that people should stop reading it, because that's an opinion.

Remembering that opinions may be driven by feelings, because opinions are things that we hold dear. As such emotions/feeling cannot be subject to rigorous testing to be used as proof of anything much. 

Addendum 

Another recommendation of a book, which I thought was well worth the time it took me to read it, Michael Z. Williamson's A Long Time Until Now.  A quick overview here.

More in part three, which will be out on Friday. 

Monday, 2 April 2018

Military SF Genre: Part 1

Military science fiction is a sub-set of the SF genre, and readers of mainstream SF novels can be quite divided in their opinions about the merits of such stories.

There have even been editorial opinion pieces in on-line media. The Guardian, for example, ran an article complaining that using imagery of future wars to entertain reveals deluded beliefs that writers hold about modern conflict. The writer then proceeded to use this assumption to divide the genre into good versus bad stories. Not on the merit of the story, but judging them through the lens of political beliefs, and starting their polemic by quoting from Edwin Starr’s song War with its chorus line response of, "absolutely nothing!"

Therefore to write a military SF story as one’s debut novel into the field can be seen as a message about the author’s political stance.

However, stories involve conflict, and stories about war are just about conflict writ large.

Over the years I have commented on military science fiction books that I love, and on reflection my feelings remain the same. Avoidance of, or failure to discuss the importance of conflict, and the cultures that arise from conflict is to put one's head in the sand.

If you've never read any military science fiction I recommend the following without equivocation. 

Starship Troopers by Robert A Heinlein, I discussed it more back here. A book that can easily be misunderstood and misconstrued. It's theme is service, and the responsibility citizens have to defend their polity, which I see as a discussion of Greek City States. In short, we can learn from history. 

The Forever War by Joe Haldeman, also discussed at the link above, is a book that talks about alienation from society, through the lens of time-dilation, which makes it SF. Far less controversial than Starship Troopers, because it's talking about the human condition, rather than politics. 

Orphanage by Robert Buettner, which I discussed here, also talks about alienation of soldiers from society. But in this case, the effects of training to become a soldier, which the title of the series alludes to. Unlike the first two standalone books this is a series of five novels. 

The Heritage Trilogy by Ian Douglas starts with Semper Mars. I discussed it here. It's a favourite of mine, but it also talks about culture. In this case, the culture of the Marines, which is a lot of fun. And it's a trilogy of trilogies.  

The Compleat Bolo by Keith Laumer. Again the first link will take you to where I discussed his work. This collection of stories about self-aware tanks are seminal to the concepts of artificial intelligence in the science fiction genre. I recently re-read my copy to reacquaint myself with the tales, which was a surprise, because my recall of them was different than the experience of the re-read.

It gave me lots of ideas for my The World of Drei homage to Laumer.

On that note, I will finish. More in part two.

Thursday, 15 March 2018

Regroup – Now Available

   

Now ready for sale, Regroup the second story in The World of Drei series is now available.

Blurb

Trapped behind enemy lines when the enemy overran their command post, Sergeant Volkova and the wounded Captain Lenkov face a march across a frozen land. With limited supplies, their situation is dire.

The second story of a future Russian civil war set in the World of Drei universe, "Regroup" tells the story of human courage against all odds.

More About The Author

Buy This Book

US Amazon 

UK Amazon 

CA Amazon  

AU Amazon 

FR Amazon 

DE Amazon


Important Note: If you already have older copies in this series, I've updated the text and covers. If you wish to have the new version, go to your digital library, there you will see on the far right side of the screen, opposite books that have been updated, a button that says "Newer version available."

Saturday, 17 February 2018

World of Drei

I'm not sure which is my favourite wargaming obsession cybertanks or real robots. Certainly cybertanks were the first to take root in my imagination, but I suspect I've played more games with giant stompy robots in them.

Either way, I like to design my own.

I've shown my custom mecha models her, and Ogre cybertank proxies too. But now, now I'm moving towards designing my own cybertank design. Discounting in a few words all the work that went into OHMU Warmachine, but that's the past, my present need is for the look of the Panzer Jaeger Mark One.

The above is a quick sketch.

Oh yeah, You can get Terror Tree for free on the Kindle until the nineteenth.

Tuesday, 13 February 2018

Mission One - Now Available


I uploaded Mission One, and Amazon comes through in record time. 

Blurb

Seventh Company's Lieutenant Morozova and Sergeant Rozhkov face an enemy that knows no fear, cannot be reasoned with, and does not stop until destroyed. On the verge of defeat, win or die, they must fight.

The first story of a future Russian civil war set in the World of Drei universe, "Mission One" tells of the desperate fight for survival against an enemy cybertank.

More About The Author

Buy This Book

US Amazon 

UK Amazon 

CA Amazon 

AU Amazon 

FR Amazon 

DE Amazon

Monday, 15 January 2018

Strike Dog Finished Art

And the art for Strike Dog is here.

The novel has been copy edited and is now being fact checked by a Marine and a Corpsman for accuracy.

I have the best fans.

Monday, 8 January 2018

Strike Dog Composition Proof

And here it is, the first sketch for the cover of Strike Dog.

This is a direct sequel to Bad Dog, as the character's journey carries on from the consequences of what happened at the end of the first book. Currently doing the final copy edits and proofing, then there's the covers typography to set up etc. I hope to have this out in end of February, beginning of March.

I'm still snowed under with the the proofs for the print version of Bad Dog, which I feel ought to be up before the sequel is released, because I know a lot of people still prefer print.

Anyway exciting times.