|At the top are three bases each with three figures, which I think makes a good representation of a squad/section of infantry for the game. In front, on the left, is a single figure on a base to allow for casualty removal during the game.|
Not that every game has to have all the toys on the table, but I want the game to be fun when they are. More stuff is after all more stuff to play with.
I'll be honest as say that infantry in BattleTech aren't much fun, unless you are an infantry gonk.
I would consider myself an infantry gonk, but my current players aren't. This makes me sad, as I want them to see the fun to be had by playing infantry. So I want to work towards a paradigm for deploying infantry when playing BattleTech on the tabletop. A paradigm being a fancy way of saying a pattern, or model of how to deploy infantry so as to act as an example that can be copied, and therefore be an exemplar for others.
I also want to have the infantry models in my games to cover the area that real infantry platoons would be expected to cover. More info on infantry platoon frontage here. You will note that a squad in real life is expected to defend an area that is about the same size that a platoon in BattleTech would occupy. However, I want to just move on to basing figures, rather than talk about the rules this time around. How I want to organise them, to meet the needs of the the game, and increase the players enjoyment when using them?
Everything else in BattleTech is represented by one model except for infantry, and I just don't like the way it looks on the table, and it puts me off playing with infantry. Therefore I base my figures on coins, and can comfortably fit three conventional infantry figures to one base. However, I have had to base my battle armour, and jump infantry as two figures to a base, because of their size. I also use two figures on abase to represent the platoon commander, and single figures on a smaller base for casualty removal. So quite a lot of variants when you think about it, and all because I don't like one base equaling one platoon, because to me it looks wrong.
Then it is a matter of deciding what number of bases make up a squads/section? I'm thinking a minimum of two bases, and a maximum of four bases. This would allow players to face Word Of Blake six man squads/sections, or 12 man larger squads/sections, for when one wants to represent contemporary practice e.g.: British Army sections, or US Army A teams. I'm thinking two three man bases with one small mortar section of two bases for House Steiner platoons, because it allows for one up front and two back formations.
This as it stands is quite a lot of figures, but it does bring infantry into the game on an equal representational footing by keeping to the one-figure-equals-one-man basis that BattleTech uses for both vehicles and battlemechs.
Once this is in place it is easy enough to count bases and add up the attack value from that, but how I intend to do that is for the next post.