As I have mentioned in the two previous posts I have after my jury service found myself musing on rules of law and playing with the idea of the consequences of having canon versus apocrypha.
One of the recurrent themes on the official forum is that Catalyst Games Laboratory is somehow moving the game back to its one true path, and that the things that happened in the MechWarrior Dark Age by WizKids will be corrected, and that the game will get back to its core values of being about hundreds of battlemechs swarming across battlefields conquering all before them.
Unfortunately none of this is true.
CGL has pretty much the same core of creative people developing the BattleTech franchise as when it was owned by FASA. The original creator of BattleTech owned Whiz Kids, and the current line developer has said on several occasions that while details might change in the new Dark Age, they will not be rewriting the future of BattleTech.
Furthermore, I would add that BattleTech the game has never been about massed battles, and while we see stories of the massed conflicts in the Inner Sphere, the board game as always works best at the small and personal level of a lance/troop/platoon per side. And there is a reason for that, and the reason is fundamentally embedded within the rules as they were originally written. Furthermore CGL seem driven to make that more so, not less so. Judging by the enormous rule books that they have published that go ever more into the minutiae of things to do with battlemechs when playing a game.
What I do is just ignore all the extra rules. Keep the game simple. Keep the game flowing along nicely. YMMV.