|The last position, face-to-face Luke Skywalker destroys the Imperial TIE fighter to win the game.|
We played our first game of Star Wars X-Wing last night, which my partner had bought me for Xmas. My partner is not really a gamer in any shape or form, and straight-forward conflict games are not her thing (though saying that she will occasionally talk about her Scorpion mech pilot and her coffee making machine customization, so maybe after 17 years together something has rubbed off on her?).
So we did our usual split the game up with three players, where the third player is represented by our plush toy kittens, and we each take alternate turns to move the opposition, thereby not playing against each other directly. This makes for an interesting game dynamic one turn you're running the third party I know what you're doing and what you will get to do this turn, but the next turn the tables are reversed.
By the time we watched the introductory videos on Fantasy Flight Games website, got all the pieces sorted (as in recognize the bits & pieces we had to organize) it took us about 90 minutes to play to the end of the game. Most of this time was faffing as we worked through the moving and combat and special rules etc. I really enjoyed myself and I think Susan did too. She thought that the rule system would make for a great Battlestar Galactica fighter game too. On reflection yes, but I think Battlestar Galactica would probably be best served by the new Star Wars Armada rules (caveat they're not out yet and I know nothing about them other than they represent fleet actions).
The kittens played Luke Skywalker in his X-wing, while me and Susan flew TIE fighters. We lost to the plush toy kittens. Not really surprising as we lost to them when we play Dalek Risk too. In short a fun game. The X-wing is a tough little cookie, but lumbers around while the TIE fighters are nimble, but fall apart if you look at them too hard.