Friday, 16 September 2011

Mummerset 09.04.11: The 2nd Battle of South Boring AAR

   
This session was to resolve the situation from the Republican Guards pincer movement on the defenders of South Boring.

Background

Elements of Colonel Whales's 3rd Royal Guards have pinned down by an attack by General Spencers 1st Republican Guards who have numerical superiority. See the last report for further details in the first link above. 

1st Republican Guards 2nd Battalion

1 x Hornet custom modified 3132 Inner Sphere tech worth 585 bv (move 5-8-5, armour 69 points, and 10 single heat sinks). Loadout 2 x medium lasers, 1 x LRM5 (with 24 rounds of ammo), and 1 x small laser.

1x ConstructionMech MOD custom modified 3132 Inner Sphere industrial tech worth 335 bv (move 3-5-0, armour 40 points, and 1 single heat sinks). Loadout 1 x LRM10 (with 12 rounds of ammo), 2 x machine guns (with 100 rounds of ammo), and a lift hoist.

1 x MaintenanceQuad MOD P custom modified 3132 Inner Sphere industrial tech worth 576 bv (move 3-5-0, armour 48 points, and 6 single heat sinks). Loadout 2 x LRM10 (with 12 rounds of ammo each), and 2 x lift hoists.

4 x Vedette light tanks worth 475 bv each (total 1900 points)
4 x Striker light missile tanks worth 564 bv each (total 2256 points)
4 x 3039 wheeled APCs that could carry one squad of infantry worth 157 bv each (total 628 points)
4 x 3039 GEV APCs that could carry one platoon of infantry worth 102 bv each (total 408 points)
1 x Morningstar City Command vehicle worth 412 bv

1 x mechanised infantry platoon
1 x PAL infantry platoon
2 x jump infantry platoons
2 x foot infantry platoons

Also again on call were three artillery batteries in support of the assault.

4th Battalion of the House Steiner 4444 Regimental Combat Team

1 x Firestarter 2C XP custom modified 3132 Clan tech worth 1683 bv (move 6-9-6, armour 58 points, and 10 double heat sinks). Loadout 1 x ER Large laser, 2 x ER medium lasers, 2 x flamers, and 1 targeting computer). 

3rd Royal Guards 2nd Battalion

1 x AC5 field gun battery
4 x foot infantry platoons

Initial Deployment

As the players had aerial recon and orbital dominance the forces under the command of Major Alexander Mercia (Oliver) were deployed on table in order of the line of march. After this Trevor deployed his forces, which were all initially out of sight or hidden.


The above shows Major Mercia's forces moving down the main road hunting for the enemy, which he has to engage and eliminate and then leave the opposite side of the board within fourteen turns (time set by length of the previous game where General Spencer transmits the withdraw order to the Republican Guards). So Oliver was very much on the clock and he can't just rush everything to the other side as he would lose if the defenders are still in place.

At the far left you can just glimpse the missile tanks that were positioned to provide indirect fire for the supporting forces, it was a pity that the enemy was so well hidden. In the middle left you can see the advancing industrial mechs and slightly further right the wheeled APCs moving towards a building they suspect is defended. Smoke from an artillery barrage has also been placed on the table.


The first shot of the game sees Trevor brewing up Oliver's leading GEV APC and effectively killing all the infantry inside it too as an added bonus. As you can see Oliver's forces are very bunched up due to the choke points (it is assumed that routes outside of the board are mined or blocked to prevent passage). It sucks to attack dug in defenders.


The battle has just got down and dirty with Trevor's Firestarter bugging out to the far right with Oliver's mech forces in hot pursuit. As can be seen another GEV APC has been hit, but this time the infantry inside were able to get out. Also a wheeled APC has been brewed up with the loss of one PAL infantry squad (Power Armour Light). One of Oliver's industrial mechs is very lucky in that an offboard artillery barrage just misses it after over shooting its target; the building to the left near the front of the board.


The Firestarter is leading the Republican Guard mechs in a merry chase around prime down town real estate that presents exciting investment opportunities for an entrepreneurial real estate developer looking to get in on the ground floor of a major redevelopment of an up and coming residential area. Oliver's Hornet has jumped on top of one of the building trying to catch up with the Firestarter that can just bee seen center top of the picture.


The battle during the last turn of the game of what ended up being quite a blood bath. Oliver's Hornet mech was taken down by a combination of SRM armed infantry and one of his own artillery barrages oershooting and hitting it just to rub salt into the wound. One industrial mech was still standing relatively unscather, but the other had been well and truly cored. Trevor's Firestarter fell to three critical hits on the engine shielding and a whole heap of armour sanded off by being under constant fire.

Losses were high on both sides. The Oliver's Republican Guards lost five platoons of infantry, which left one platoon of infantry that was combat effective. He also lost one tank, three GEV APCs and four wheeled APCs. Trevor two platoons of infantry. However, Trevor's remaining forces were not in a position to control the battlefield having no armour, and so they agreed to collect the wounded and allowed each other to retrieve mechs and vehicles for salvage.



Oliver and Trevor. Since Oliver did so well, actually inflicting losses on House Steiner I have promoted his character Major Alexander Mercia to Lt. Colonel and of course the Republic news service will hail this as a great victory over Colonel Whales Royalists who only withstood the attack down to the support of the offworld mercenaries that he had employed to subjugate the citizens of Mummerset to the old rule of Kings again.
   

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