Following on from my previous article about SF wargame rules, and the 3Rs of SF, I shall now talk about what I want in a range for any science fiction miniatures game.
A variety of poses.
It's really as simple as that, with the caveat that with poses comes support weapons. How many poses? Thousands of them! Well, perhaps, but realistically I probably want the following:
Commander doing the pointing at things thing, so that I can imagine them saying five rounds rapid fire sergeant!
A radio operator, though it's arguable whether we shall still have a separate RTO person when soldiers are networked together, but assume a dedicated receiver-transmitter has better range, but there again satellite phones suggest perhaps not. I want one.
A senior sergeant figure character, then with these three your command team is sorted.
For the rest of the platoon I want enough poses to make a squad look like people, rather than the old school toy soldiers who are all in the same pose. Think Airfix infantry, but without the naff poses. So, we could have:
Standing casual (weapons at rest)Then there should be support options:
Kneeling casual (weapons at rest)
Walking (weapons at rest)
Lying on the ground (sniper or taking cover)
Lying on ground with binoculars (sniper or recon)
Light support gunnerThat adds up to 19 poses, which would allow one to make a platoon of 27 to 39 figures with sufficient variety that unit would look good.
Heavy machine gun team (two figures)
Anti-tank/vehicle missile operator (two figures–one carrying spare reloads)
Mortar team (two or three figures)
NB: Edited to add links to the two previous articles that inspired this one.