Saturday, 16 July 2011
I've been painting infantry today, and yesterday, and the day before. Surprising how long it takes to paint a load of infantry, when it the bigger scheme of things I'm only painting a couple of hundred troops per side. Mind you in BattleTech terms that is a pretty large infantry force, but when one steps back not so much in the broader scheme of things.
Anyway, not going to write about the numbers being painted, rather about some thoughts I've had on playing with said infantry tomorrow. If you play BattleTech you kind of know that everything has a record sheet. I'm okay with that for mechs, can live with it for vehicles, but even then I want to simplify the records sheets down some more, but plain infantry it just bugs me to do the paperwork.
So I had a thought, like one does when one is cogitating stuff as one is painting, and I think I can simplify the paperwork for infantry by throwing it out. See it doesn't get simpler than that does it? No seriously, use the bases to keep track of the infantry, and either use dice as casualty markers, or base the infantry so that one can remove bases. I mean this is done all the time as standard in miniature wargames, so let's apply the idea to BattleTech is what I say.
As for calculating damage I'm going to use the rule of thumb that each infantry man is worth half an attack point, add up by squad, section or platoon and round down, and that is the number of attack points they do; in groups of two as per the standard rules. The difference between a rifle armed infantry versus rockets launchers, or laser armed men will be range, mg units will get a 1D6 bonus against other infantry, and flamers will catch stuff on fire as per the standard rules. Swarm attacks are calculated exactly the same way, but the damage is applied to the legs of the mech, or the transmission of the vehicle. I think this keeps infantry nice and simple, but still effective when used properly, but we shall see tomorrow what happens when the guys go to it.
As a result of this brainwave I realise that I now have to make up some infantry bases for my militia with two figures per base and mix these with the three man bases I have, which will double the number of platoons that I have. Now the question is would it be reasonable to treat four platoons as two Company's and therefore call them Battalions? Especially considering I'm going to be adding APCs, and helicopters for transporting the troops with integral artillery and some tanks to make a fairly formidable combine arms team. Let me know your thoughts on this?