When I started writing this blog back in the day, two odd years ago (and very odd years they have been indeed, channeling Charles Gray for a moment) I was still working through my thoughts and feelings about the combat values for weapons and usefulness of Catalyst Games battle values for use in pick up games.
For a die hard mech bunny knowing what the "real" in game effects arise from the weapon choices that one makes is a very good thing indeed. If only so that when you design a suboptimal mech design you know that it really is suboptimal, and yet meets the operational expectations you've set out. IMNSHO, too many of the mech designs in BattleTech end up suboptimal for fluff reasons that don't make much sense from a real world operational perspective, because the writer designing the mech has trouble translating the brief into a playable unit that would meet the tasks required of it (Did I just say real world perspective for a game of giant battling robots?).
As such one gets to see an uneven mix of designs, where the truly awful are fluffed away as being just like real life, with insert your example of choice, to justify something that while history shows us could exist, yet adds nothing of value to the experience of playing a game of BattleTech. YMMV.
So, I've come to the conclusion that, for me, the best way to understand the effectiveness of the weapon choices is to use the weapons test format of averaging the damage over 36 rounds of firing to come to a damage inflicted ratio. For those of you new to this blog here is the link back for you to read.
I've also tagged these as Number Crunch Geekiness for good measure. After all I'm talking real world perspective for a game of giant battling robots, if that is not the very definition of geekiness, I don't know what is.
Going off tangent for a moment, sort of on an affiliated blog of note, if you don't read Skiltao's Xanga may I recommend that you at least take a look at his posts that are exploring the unliked weapons and equipment in BattleTech, see here:
Well worth reading IMNSHO! Now back on topic, and there is one, no matter how meandering and rambling this post may seem. So my plan, when I have time, is to create an Excel spreadsheet that has all the current weapons in BattleTech that will calculate the damage over 36 results for short, medium and long range, and then I'll look at the results divided by range to create a comparison chart of weapon effectiveness.
Now running into the dark laughing and cackling madly...