Wednesday, 19 October 2022

Big Little Wars: Post 8 - Asymmetrical Battles of Tomorrow 1

This post is the start of a number of articles describing what makes Big Little Wars different, or unique from, all the other SF wargames out there for players to choose from. I mean, why bother getting my rules rather than say, Warhammer 40K, BattleTech, or Heavy Gear?

They're all clearly SF wargames that feature mecha in some shape or form. And you all know I love mecha.

One word, plausibility; with an emphasis on command and control.

All right, three words: plausibility, command, and control; in a near future setting. 

Okay that's actually five words: plausibility, command, control, near future setting.

Enough of the Monty Python routine, what about the science!? 

I mean it's science fiction, otherwise it would just be historical wargaming dressed up with science-fictional buzz words. In other words, a game that lacks any awesomely mind-boggling futuristic science; just the same as every other SF game on the market. Yeah, I hear you, dragons, or insert X here, are cool!

But, there are already a plethora of future-science-is-magic wargames, and therefore my rules may not be for you.

Still, any advanced science will be indistinguishable from magic, unless you understand the science. Therefore, the rules will exploit advance science that appears to be magic, but which isn't magic. Okay?

Is it going to be Vietnam in space; just another bug hunt, ma'am?

No it's not.

Come and see me later for some attitude correction. Or read the rest of this post, or both. Give me twenty... 

Seriously, no.

The aim of the rules is to provide plausible, playable, combine arms wargames with Command, Control, Communications, Computers, Intelligence, Surveillance, and Reconnaissance (C4ISR). Yep that's sixteen words. You can see why I didn't lead with that.

The 'how of the game' is built on the foundations from Too Fat Lardies Chain-of-Command rules.

Specifically on how to manage the command and control. However, the combat resolution system does not involve buckets of dice (a personal bugbear of mine; though a perfectly valid choice).

But, on top of that the rules will provide players with guidelines to create an army, and encourages players to play with their favourite models, whatever figures size they have can be accommodated.

Other points to bear in mind, there will be mechanisms that treat the meta (no not that meta, the other meta*) of toy soldier wargames.

The current draft of Big Little Wars has turned some preconceptions about seeing where a model is on the table versus where the it actually is i.e: the playing table is just a map showing where the players sensors think everything is. This beds the game into the whole Fog-of-War, and emphasizes the asymmetrical nature of the battles of tomorrow. 

This is also me taking a leaf out of quantum mechanics.

Yep, I've said the Q word (quantum voodoo is cool), and by using a scientific concept of uncertainty. Until an object is measured (attacked) the location of the model is uncertain, which adds a science fictional feature to the game.

So, that's all for now, catch y'all on the bounce.

*Meta Notes

Traditional meaning beyond, after, or “behind e.g: metaphysics (beyond or after physics).

Wargaming acronym i.e: Maximally Effective Tactics Available.

Modern accepted use of meta means information about information e.g: metadata, or in this case what the position of a toy soldiers when placed on the tabletop actually represents (its information).

17 comments:

  1. This sounds very interesting- will look foward to seeing more.

    Cheers,

    Pete.

    ReplyDelete
  2. The fog of war aspect sounds interesting. I haven't personally seen anything like that to my knowledge other than secret deployment revealed upon activation or board game/Space Hulk counters. Jovian Chronicles (Lightning Strike?) had an interesting mechanic for mecha where the physical location of the model was just the center of a circle where it could be (like an electron cloud) and you decided on the fly as needed where you wanted to be every time the model was effected. That's not fog of war per se but rather supposed to imitate the zippyness and maneuverability of mecha in that setting compared to linearly much faster fighters/spacecraft.

    ReplyDelete
    Replies
    1. I'm still noodling the way to implement my idea, but the Jovian Chronicles rules sounds like a good Fog-of-War rules, though in space it perhaps needed to be justified as zippiness.

      More about the idea after the next post on the foundations of control of the information, which I'm using as the basis for defining the different different abilities of an army's tech level.

      Delete
  3. That noisy anonimous ;-)26 October 2022 at 09:17

    \\Still, any advanced science will be indistinguishable from magic, unless you understand the science.

    Well, I would like to ponder about it. As I think that is blatantly untrue.
    For example... can we look at Electricity as Magic???

    In an imaginary world where there is no electricity possible, it could be seen that way.
    But, in our world... it's just natural.
    No matter to who. Wisest NobelPrizer, or a toddler.

    Magic that depicted in historical and fantasy tomes... works quite different from that.
    It always ellusive, fuzzy in it's effects, attached to a person, blurred with stupidity and supestitions...


    \\The aim of the rules is to provide plausible, playable, combine arms wargames

    Is there air component?
    Because you know, modern air capabilities is just disbalancing. ;-)
    And pretty much eliminating all land battle proves and all fun. ;-P


    \\the combat resolution system does not involve buckets of dice

    Yap, in our age of smartphones...




    ReplyDelete
    Replies
    1. It seems that my answer I posted has been lost in the web, and facing retyping my answer, I'll cut to the chase:

      Magic is a metaphor. Yes, we know how to use the functions of our phones, but that's not the same as being able to make or program a phone.

      As for air combat, these rules are focused on platoon level ground combat, so close air support will be an abstract function of the command and control.

      And, no need for smart phones to roll dice; just have a combat resolution mechanism that's streamlined, and yes I have one that meets that criteria.

      Delete
    2. \\It seems that my answer I posted has been lost

      What a pitty. :-(

      \\Magic is a metaphor. Yes, we know how to use the functions of our phones, but that's not the same as being able to make or program a phone.

      Big problem I previously stated that there LOTS of variants of magic.
      And they are not equal.
      Like Alchemy... depended on level of "magicality" and people's ability involvment -- that couild be our regular Chemistry. What's the point in calling it Magic?
      While some magic which need chants to a some higherups. What is the difference between "Oh, Great God, make this water into a wine" and "Ok, Google"? ;-)

      I think. In and out. "Magic is advanced tech" is very unsophisticated lazyminded idea. ;-P


      \\As for air combat, these rules are focused on platoon level ground combat, so close air support will be an abstract function of the command and control.

      Well... to be Modern... it need to take into account availability of space satelites sensors data, and drones reconessance or even with battle proves. ;-)
      I understand that that can skew your system.
      But I think you need to think about such possibilities in advance.
      I'll add some more.
      Apart from air drones. There could be more thick-skinned land-crawalers. Not mechas, far-far not. But still, quite capable.
      There is mines with advanced sensors, that can react to a people or armored tech presence. Already available.

      Also... modern idea -- it's container-based mortar-launch close combat missles -- which can be sneakely hiden on the ground, and then used by each member of platoon through local mil-net app. ;-)
      Delivering a punch of a light mechanised brigade capabilities even to a guerilla-like squad. ;-)

      Future is a foreign country, indeed. ;-)


      \\And, no need for smart phones to roll dice; just have a combat resolution mechanism that's streamlined, and yes I have one that meets that criteria.

      Well, mentioning of QM made me think that there'd be some calculations.

      But well, there can be old good tables or calculation rulers applyed too. ;-P


      PS Sorry for bother, but If you'd find it interesting for you -- can you give your feelings about nowaday politics?

      Delete
    3. Careful there, you're insulting our man Clarke...

      All the orbital stuff etc, already factored in, it's the basis for taking a leaf out of QM: as in something is there, but lag means that where you think it is may not be where it is, and you won't know until you shoot it.

      A soupçon table for combat resolution.

      My feeling about politics remains the same. The need to find the lowest common denominator to maximize the votes, allied with power corrupts, means that politics is a den of well meaning good intentions that often leads to stupidity.

      Delete
    4. \\Careful there, you're insulting our man Clarke...

      Being corrected by a clever descendent... is the best praise and not an insult. ;-)


      \\All the orbital stuff etc, already factored in, it's the basis for taking a leaf out of QM: as in something is there, but lag means that where you think it is may not be where it is, and you won't know until you shoot it.

      Well, there is military grade simulators that do exactly that. ;-)


      \\My feeling about politics remains the same.

      Thank you for your response.

      Delete
    5. I'm wondering if you play tabletop miniature wargames with toy soldiers? Because, all your comments are on point, but the relevance of military grade simulators is nil to a tabletop game meant for entertaining people for a couple of hours.

      Delete
    6. Well, before age of computers military was playing toy-soldiers. ;-)
      How else they could learn elements of tactic and strategy?
      And I think, but that is my IMHO of course. Most part of the interest of even tabletop wargames exactly because they mimic (to known extent) real battles.

      No, I have no such luxury.
      My experience is in playing computer games.
      First of all strategies like Civilization by Sid... ;-)

      Delete
    7. I beg myself a pardon in advace.
      But, you working like a charm to stirr my imagination, it seems.
      Hope it'll be funny for you too.

      On Magic.
      Most probably you heard something about Harry Potter ;-)
      Magic in that words is everywhere, but same time consealed from "muggles" -- that need quite a pecular system of magic. How it is possible even???
      Imagine, magic wand lost by a wizard -- how it would react in a hands of muggle?
      Poution spilled from cauldron.
      All that magical creatures.
      Means, magic always shown as (somehow) separate from the World, but it cannot be separate from the World, part of which it is. That is contradiction.
      Unlike Science and Technologies.


      About wargames.
      I never tryed it. Especially tabletop ones. (apart from making my own copy of sea battle game... long ago:-))

      My experience of wargames -- it's HOMM, Heroes of Might and Magic.

      And waqrgames with mechas -- MechCommander 2
      Which I already proposed to you to try yourself, if I recall.

      I understand, that you are not into *computer* games, maybe.
      But, there must be walk-through on YouTube, for at least.
      [Longplay, No Commentary] MechCommander 2 (PC, 2001) Full ...
      www.youtube.com › Cool! So Neato!
      MechCommander 2 is a real-time tactics game released in 2001 for Windows as a direct sequel to MechCommander. This time you ...
      Duration: 8:37:35

      AFAIK, it is best and closest to a tbletop gaming experience... in a computer game.

      And.

      Scenario of campaign not that bad too. On the level of Torston's book, I think. About brave mecha-mercenaries hepling rebelious guerillas on Carver V. ;-)

      Delete
    8. Sorry for the bother(((((

      Delete
    9. No bother. No need to apologize for expressing your enthusiasm. Just glad I can I can stir the imaginations of those who read my blog.

      Delete
    10. You know how my enthusiasm was treated in certain other place... while claiming that all my existence as merely an anonimous is vile.

      I'll try to not indulge myself... too much. :-)

      Delete
  4. I have been waiting for a sci-fi variant of Chain of Command since, well since COC first dropped

    ReplyDelete
    Replies
    1. Do you know about the Star Wars CoC variant? There's a group on Facebook if that's your cup of tea?

      Delete