Friday, 10 June 2022

Big Little Wars: Post 6

I got distracted by a shiny idea. But this post is is an update on play-testing Big Little Wars.

I've found two more volunteers who are interested in seeing the rules, and two of my original volunteers are still working through the, but as people have noticed there is a lot of stuff going on in the world at the moment.

Enough distractions and anxiety to upset even the best of people.

As I've said to everyone who has shown an interest in the rules, the current timeline is for feedback by mid to late July. I'd rather do things thoroughly than force anyone to deliver feedback before they are ready.

I learnt my lesson way back in the day that thorough play-testing is a must. My main concerns at this stage are.

1. Are the rules too wordy?

2. Are the rules clearly written?

3. Do the game mechanics make sense?

4. Does the setting spark joy?

5. Have I missed something obvious/glaring that jumps out, however small?

Currently, the scenario section is the least fleshed out section, as I ran out of steam when I wrote them. However, I'm compiling ideas (stealing from others and making them my own) to expand this section.

Oh yes, the above is a Subatduku mech suit to support the alien infantry I painted a while back. Obviously inspired by District 9, I'm melding two of GZGs Crusty exosuits together to make a more robust military mech.

That's all for now.


  1. The playtesting bug is a vile master, Ashley. As a creator, it's too easy to fall into the trap of "perfection," whatever that is. You must remember to tame perfection with fun. Always remind yourself that the money printing machines Games Workshop and WizKids issue errata for their games.
    If you're interested in letting another proof-reader review your work, I'll be happy to. Of course it sounds like you might be covered.

    1. I'd be more than happy to have you run your eyes over the work in progress, or would you prefer to get engaged after the play-testing?

  2. If you think you need additional eyes to review gameplay concepts, clarity etc. I'm game. You can engage me at any point. doubleones at gmail dotcom . Thanks for the opportunity!