The claw arms are magnetized and not only move, but are also swappable. |
I side stepped the whole Corpsman issue in Bad Dog by the simple expedient of having the company deploy from a CSN Hornet, part of a MEU. In Strike Dog and Ghost Dog my Corpsman character Keith deploys in a MARPACE power armour suit.
However, the next Tachikoma novel, Red Dogs, the story really requires the Corpsman to be part of a combat armour squad.
My thoughts behind the CASE-2X-M: Mod 2 are that it's a engineering variant optimized for medical interventions. Hence the claw arms for opening up damaged Dogs to remove their occupants.
Arms swapped over into the stowed position. And I need to unbend that gun part. |
This also of course means I have the option on now building a CASE-2X-E: Mod 2 engineering variant. Oh the burden of having ideas.
But before I build that I actually have to build a CAS-1-Mod 3E Ape combat armour engineers suit, which will feature in my next Gate Walker series story: Two Moons. All fun to do. Just have to get some more parts together. I see an order with Dream Pod 9 in my future.
But before I build that I actually have to build a CAS-1-Mod 3E Ape combat armour engineers suit, which will feature in my next Gate Walker series story: Two Moons. All fun to do. Just have to get some more parts together. I see an order with Dream Pod 9 in my future.