Mechs at Large my editorial promised that the next issue would have the article on cybertanks, and I promised the next issue would come sooner (Oh, how I laugh now). You can blame money, and me focusing on OHMU War Machine, which was my answer to the problem of introducing cybertanks into BattleTech.
The editorial also included a battle report of the 1988 Boston BattleTech Competition by the late Bob Nichols, the man behind Mechforce UK. RIP Bob, you were a force to be reckoned with.
Finally, I added a quick note about the then Panasonic NTSC VCR that could be rented in the UK. Those were the day when renting TVs and video recorders was still a thing.
Japanima Dayfdd Neal Dyar provided an extensive article on the genesis of BattleTech's mechs. He described how they were drawn from several anime series including 1981s Sun of the Fang Dougram, 1982s Super Dimensional Fortress Macross, and 1983s Crusher Joe. Dayfdd's thoroughly covered the three shows plots, and their characters various story arcs.
Snapshots Short one paragraph reviews of five fanzines that fell into my hands.
Animé Contact List Helen McCarthy provided a list of useful addresses for beginning to get into animé. This covered magazines, shops, clubs, and organizations promoting animé.
Hover Mechs Mike Timbers delivered an article on adding hover mechs to BattleTech as a way to address the weakness of hover vehicles.
Warnography With three reviews. The first was Alex Stewart write up of his experience playing Palladium's Robotech RPG. Describing it as a fun game beset by problems with how the rules were presented, and the restrictions of the setting. The main focus of the game was blasting alien battlepods, limiting play focused on character development.
The second piece was a short offside review of the Robotech RPG by Simon Kemp who was less satisfied with the rules, which he found unsatisfactory for a game of mech combat.
And finally, Helen McCarthy reviewed the Panasonic NVL 28B NTSC VCR, which would play NTSC video tapes on a PAL TV monitor.
Manga, Manga I was reading the following manga: Cobra; volume two of Crying Freeman; Yukinobu Hoshino 2001 Nights; Black Magic and Dominion, both by Masasume Shirow; the Lost Continent, by Akihiro Yamada; and last, A Plague of Angels by two Western artist's – Adam Warren and Toren Smith – delivering the third outing of their homage of the Japanese Dirty Angels.
I mentioned in passing other manga I'd seen too: Captain Harlock; Lensman; and Broid, which were all disappointing for reasons of availability, or other issues
I was also reading Aliens Earth War; Revolver a Dan Dare comic; Give me Liberty by Frank Miller and Dave Gibbons; and the wonderful Starstruck by Elaine Lee and Mike Kaluta. With the passage of time I'd forgotten how many comics I was reading back in the late 80s, early 90s. Those were the days.
A Question of Identity Marcus Rowland provided an article for the Mechwarrior RPG, which would add to the 'fun' of piloting a mech.
House Rules had two contributors. Mike Timbers gave a list of tweaks he made when playing BattleTech and AeroTech, which he found useful to clarify the rules. Glenn Wallbridge wrote about anti-personnel guns, high explosive and armour piercing ammunition, and indirect fire, also adding starting fires too.
Mech Modelling Glenn Wallbridge provided an extensive seven page article on how to convert mechs, how to cut and pin limbs for more dynamic poses, and finally, how to paint and base them. Given that Glenn had sculpted a series of mechs and vehicles for a manufacture he brought a wealth of experience to the topic.
MekTek LOCs Twelve pages of letters and replies to questions, which showed how much the game had grabbed the players back in those early days of BattleTech.
Mechforce Finally, a two page advert for MechForce UK run by the late Bob Nicholls.
So, that's it, the last blast from the past.

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