Monday, 18 May 2026

Finishing Combine GEVs

 

Since I've been working on my Ogre Mark 5 conversion, these unfinished Combine GEVs sitting around getting dusty, finally come to my attention.

I had mostly finished painting them, but the silver enamel paint on the canopies ran when they were gloss varnished.

So, they need that tidied up. 

 

Given it has been nearly ten years since I put these aside, I'm pretty confident I can clean up the silver canopies, without the paint running gain, when I apply the final coat of mat varnish.

I've also got a whole bunch of Combine infantry that need there helmet visors painted silver to do too. So this year looks like I'm doing a bunch of Ogre/GEV miniatures, which makes for a nice change.

That's all for now, catch you on the bounce. 

Saturday, 9 May 2026

War Machine

 

Probably a bit late, but we watched this, and it had an alien mech chewing up a bunch of Ranger candidates on their last training day.

It has been around a while, but caveat, I'm mad about mecha, and there are not enough films with mecha, so I'm biased. 

Total gonzo fun. Hope there's a sequel showing the bigger picture of the invasion.

Monday, 4 May 2026

Back in the Chop Shop

Not forgotten, just place aside, just a much needed change of pace. I needed a break from mixing epoxy putty, and filling it smooth, as yet another problem came to light.I started on refurbishing the missile pods, but this isn't working out as I wanted.

I'm going to have to fabricate parts instead. 

While you all wait, Keith Falk sent me a package of spare parts I need to complete my Vulcan, but also some Ogre 1 parts he had to spare too. 

What is really going to help bring the project to a successful conclusion is the Ogre 1 tower, which is substantially larger than the spare I had.

So, here's where I'm at.

That's all for now. May the fourth be with you.

Monday, 27 April 2026

Fixing Blog and Mechs

I started these RAFM Heavy Gear conversions 10 months ago, back when the after effects from getting shingles was still bothering me. But, as life would have it, I forgot about them. After, I started painting the Mk4 Ogre I decided to slap some paint on these too. 

Then, after reaching this point, I realized I'd not actually finished adding all the details to them, which meant stopping working on them to fix the omissions.

Doh! Don't you hate it when that happens? 

And, to add insult to injury, I discovered that blogger no longer seems to support hashtags. So, I had to go through all my tags and remove them, so as to allow my blog to sort posts again, which still seems buggy.

In this case, no longer sorting by date.

And yes, I've logged out. Logged back in again, with a verification code, and my directory of posts is still not sorting by date.

It is what it is.

Friday, 17 April 2026

Ogre Mk4 Reborn

Between working on my Ogre conversion, I've had an ultra rare prototype Ogre Mark 4, rejected by Steve Jackson Games that has been sitting, waiting to be finished. I began working on in April 2016, and thought I can do better than that.

So, I stripped it.Yes, this is me being distracted!

Reassembled, primed, and given a wash to bring out the panel lines.

I painted for about an hour a day during the week before and after Easter, which makes this a labour of love. So, here is the repaint.

 

The eagle eyed will notice the camo pattern is not exactly the same as the first version. 

The eagle eyed will notice the camo pattern is not exactly the same as the first version, but I think everyone will agree this looks sharp?

Or, at least I hope so. 

Currently, I'm in the groove painting so, finishing the MK5 conversion will happen when I've cleared my painting table.

Anyway, that's all for now, catch you on the bounce.

Sunday, 12 April 2026

Salute 53

We went to Salute and had a great day. Susan and I played in a game of What a Tanker, run by Joe Bilton, which won the Silver Gold trophy for best participation game. I got to drive a damaged Char B1, with two Panzer IIIs gunning for me, I ended up ramming one of them in desperation, as I only rolled move dice. 

We toured the hall afterwards, and I introduced myself to the CGL demo agents running BattleTech.

As the kids say, I farmed some aura. I told them I was the former FASA freelancer who wrote the all but one of the Clan 2C mechs for the 3055 TRO, back in the day.

We stumbled across the Gundam Assemble game being demoed, and I think the minis are going to be a big hit with mecha fans everywhere.


This Konflict 47 board caught my eye too. The Axis mecha looking alien like was cool.


At 14.00  we went and listened to the Professional Wargaming panel. I know Dave Manley, and he and the other panelists did a good job of describing the wargames they've run for the MoD and Civil Service, and my takeaway was the importance of immersion where story is everything.

And no show report would be complete without a picture of haul. The Battle Group book I picked up for Paul, who now needs to let me know where he wants me to post it (he's gallivanting around the world for work).

The MDF paint rack, Susan bought for me, because she wants my paints organized better.


I picked up my Maschinen Krieger from Drew Edney of Slave2Gaming himself. It was super nice to meet, put a face to the name, and jaw on about SF wargaming, which we surprisingly shared similar views about about.

I bought a copy of O Group, not because I'm getting into WW2 (I can barely keep up with Ogre and my mecha ambitions), but because I want to read the rules for phase lines, which is something I'd like to include in any set of rules I might write.

I picked up end of line sale six pack of 0 to 5 of nice sable brushes from ABC Brushes.

The final  splurge, and boy did I splurge this year, was some packs of Crow Industries Clan Elementals, which I plan to convert into FATS-Cs; Chinese fatties from Bad Dog.

That's it for now, catch you on the bounce. 

Friday, 3 April 2026

MekTek 4: The Final Issue

Mechs at Large my editorial promised that the next issue would have the article on cybertanks, and I promised the next issue would come sooner (Oh, how I laugh now). You can blame money, and me focusing on OHMU War Machine, which was my answer to the problem of introducing cybertanks into BattleTech.

The editorial also included a battle report of the 1988 Boston BattleTech Competition by the late Bob Nichols, the man behind Mechforce UK. RIP Bob, you were a force to be reckoned with.

Finally, I added a quick note about the then Panasonic NTSC VCR that could be rented in the UK. Those were the day when renting TVs and video recorders was still a thing. 

Japanima Dayfdd Neal Dyar provided an extensive article on the genesis of BattleTech's mechs. He described how they were drawn from several anime series including 1981s Sun of the Fang Dougram, 1982s Super Dimensional Fortress Macross, and 1983s Crusher Joe. Dayfdd's thoroughly covered the three shows plots, and their characters various story arcs. 

Snapshots Short one paragraph reviews of five fanzines that fell into my hands.

Animé Contact List Helen McCarthy provided a list of useful addresses for beginning to get into animé. This covered magazines, shops, clubs, and organizations promoting animé.

Hover Mechs Mike Timbers delivered an article on adding hover mechs to BattleTech as a way to address the weakness of hover vehicles. 

Warnography With three reviews. The first was Alex Stewart write up of his experience playing Palladium's Robotech RPG. Describing it as a fun game beset by problems with how the rules were presented, and the restrictions of the setting. The main focus of the game was blasting alien battlepods, limiting  play focused on character development.

The second piece was a short offside review of the Robotech RPG by Simon Kemp who was less satisfied with the rules, which he found unsatisfactory for a game of mech combat.

And finally, Helen McCarthy reviewed the Panasonic NVL 28B NTSC VCR, which would play NTSC video tapes on a PAL TV monitor.

Manga, Manga I was reading the following manga: Cobra; volume two of Crying Freeman; Yukinobu Hoshino  2001 Nights; Black Magic and Dominion, both by Masasume Shirow;  the Lost Continent, by Akihiro Yamada; and last, A Plague of Angels by two Western artist's – Adam Warren and Toren Smith –  delivering the third outing of their homage of the Japanese Dirty Angels.

I mentioned in passing other manga I'd seen too: Captain Harlock; Lensman; and Broid, which were all disappointing for reasons of availability, or other issues

I was also reading Aliens Earth War;  Revolver a Dan Dare comic; Give me Liberty by Frank Miller and Dave Gibbons; and the wonderful Starstruck by Elaine Lee and Mike Kaluta. With the passage of time I'd forgotten how many comics I was reading back in the late 80s, early 90s. Those were the days.
 
A Question of Identity
 Marcus Rowland provided an article for the Mechwarrior RPG, which would add to the 'fun' of piloting a mech.

House Rules had two contributors. Mike Timbers gave a list of tweaks he made when playing BattleTech and AeroTech, which he found useful to clarify the rules. Glenn Wallbridge wrote about anti-personnel guns, high explosive and armour piercing ammunition, and indirect fire, also adding starting fires too. 

Mech Modelling  Glenn Wallbridge provided an extensive seven page article on how to convert mechs, how to cut and pin limbs for more dynamic poses, and finally, how to paint and base them. Given that Glenn had sculpted a series of mechs and vehicles for a manufacture he brought a wealth of experience to the topic.

MekTek LOCs Twelve pages of letters and replies to questions, which showed how much the game had grabbed the players back in those early days of BattleTech. 

Mechforce Finally, a two page advert for MechForce UK run by the late Bob Nicholls.

So, that's it, the last blast from the past.

Monday, 16 March 2026

Chop Shop: One Step Back

So, here I am, still unable to drag this conversion across the finish line. Why? Because the front treads aren't symmetrical, as can seen here. And, as can be seen above the missile pods are like Goldilocks and the three bears (one too large, one too small, and one in the middle).

Bah, humbug! This drives me insane.

My inner ADHD OCD just brings me to a halt (PS: Not diagnosed with either, this is a throwaway comment, pay it no heed). 

And from the side the Mark 5 was starting to look the business with its bug-eyes too.

 

So, unable to square the offset asymmetrical nose, I pulled the right side bogie off.

Using a set-square, I glued the bogie back on. Making sure that it was in the right place, and parallel. Not as easy as it sounds, but nothing about this build has been easy.  

If, were starting again, I would check to make the model was square to begin with. Assuming stuff makes an ass out any decision you make.

I've add more epoxy putty to the front, as I noticed that the nose was skew-whiff from the front of the model not being square. It may not be perfect now, but it at least has more than a nodding acquaintance with the concept of symmetry.

And a shot from above.

 

Anyway, that's all for now. The work continues so, until next time. Take care.

Wednesday, 11 March 2026

Herts of Lard 2026: Caen 1944

My afternoon session at Herts of Lard was playing Simon Hatch's What a Tanker 28mm game on a section of Joe Bilton's Caen 1944 table, which as you can see is an outstanding set-up.

Simon was being helped by his partner, Sarah Hands-Ledger, who was super helpful when I flaked out and couldn't see straight towards the end of the game.

The scenario was to take control of our AFVs and and battle across the rubble strewn streets.  

 

I played the part of British and Canadian armour attempting to push the German defenders from the shattered city.

The Alies started with a couple of Staghound armoured cars, while the Germans had a Hanomag and Sd.Kfz. 234/3 armoured car.

My Staghound lurking in the streets after dispatching the Sd.Kfz. 234/3. Once we destroyed our opponents AFV they got to bring on a Panzer IV each, which turned the balance of the encounter in their favour.

My Staghound is about to dash out of cover and put the wrecked Hanomag between it and the Panzer IV.

That didn't go so well, as in the end one can run, but one can't hide. We both got slaughtered, and both of us were upgraded to a Sherman, which evened the odds. But, after destroying the Panzer IVs, the Germans players got a Panther and a Tiger.

Fortunately, once our Sherman's were dispatched, my colleague got a Hellcat tank destroyer, and I got a Firefly. 

I managed to dispatch the Panther, and we both started hunting the Tiger. 

 

At this point of the game, the pressure of stalking the Tiger, and not getting blown up in the process, meant I didn't take anymore pictures after we started inching down the streets, playing cat and mouse.

However, we were eventually victorious after I managed to get on the rear of the wounded Tiger and send one up its jacksie. This meant I'd achieved my fourth kill of the game.

I was totally sucked into game, and had a wonderful time. I even quoted the first couple of lines of Tyger, Tyger too.

We both had a great day out at this years Herts of Lard, and hope to attend again next year.

Tuesday, 10 March 2026

Herts of Lard 2026: They mostly come at night…..mostly

Carrying on with my adventures of a day out at Herts of Lard day. My morning session saw me playing in Mike Wilkins's They mostly come at night…..mostly. A What a Colonist, an Aliens 28mm miniatures game. 

 

A mostly co-operative game to escape Hadleys hope. Mostly, because Mike's friend Simon was running the aliens.

Movie quotes abounded, and hilarity ensued. 

 

One of the players was assigned Burke and Hudson as his characters, the other ran Ripley and Hicks, while I got to play Vasquez and Gorman.

Gorman had a mission to disable the safety protocols of the air processing plant, so it would blow up when we left the planet.

  

I had Vasquez cover his back while he fiddled with the controls of the air processor. 

 And, of course Vasquez went full rock'n roll.

Meanwhile, Ripley found Newt, who was then chased by a nasty alien who caught up with her. I managed to get Gorman to run and save her by shooting the alien.

We achieved our mission goals, but ran out of time to play out all the consequences of the mission.  

That meant we finished with Burke about to meet his end, having tried to carry a specimen to our escape vehicle. Meanwhile Hudson wondered why the aliens weren't attacking him? He was infected

It was a fun game, though both Mike and Simon were fretting that out in the open, with ranged weapons, we were too good at dealing with the aliens.

Having given it some thought, I think they were fretting unnecessarily, but that's because I felt this was more of an RPG skirmish than an out-and-out skirmish wargame.