Saturday, 18 January 2014
Another New Year
Another year has rushed by in a flurry with the usual responses of where did all the time go? I've been less than one hundred percent focussed on this blog over the last year, and given my need to write more books and try to sell them, this is likely to the pattern for this year too.
However, saying that I saved off all my thirty-seven posts here and discovered that I have written 9,464 words during the past year. Not quite a post per week, and if I compared the word count to any of the previous years I'm sure the total would be well down, but such is life I'm afraid.
Last year I covered a lot of ground and I see a lot of unfinished projects in passing, like my armour forces that I started painting for the Mummerset Campaign, which remains a work in progress. I also spent a bit of time getting to know the Heavy Gear universe and learning the rules with the intent of using them for a VOTOMS inspired campaign that came to nothing. I still have a whole load of VOTOMs to paint, languishing on my workbench. I even missed the launch of Robotech, which was down to a combination of money and time.
For me the big highlight of the year was getting my BattleTech article into the final issue of Battlegames before it folded and he went onto become the editor Miniature Wargames. I've written an Ogre article in a similar vein for Miniature Wargames, but I'm waiting for a copy of the Ogre Designer Edition to arrive to take pictures for the piece. Keeping fingers crossed that it will arrive soon.
Played a bit of Dropzone Commander, but money and time prevents me from taking a bigger interest in the universe. I'm finding it hard enough to keep up with painting stuff for Ogre; I need lots more North American Combine armour and infantry to be able to play GEV scenarios. I'm also working my way through Gruntz with plans for Daleks and mecha and other SF madness. I'm also working on a review of Gruntz, but want to have played more games so that I'm writing from a more authorative position, since Miniature Wargames has taken to grading reviews by how much the reviewer has played the game.
I've been to Salute and SELWG this year, along with Dragonmeet, and of course GeekFest. On the general popularity of posts this year the posts on Risk doing Daleks came top with nearly a thousand views a piece that can be read here and here, I checked back through the blog post counts and discovered that the number one most viewed piece in in fact one I wrote about the Classic BattleTech forum talking about ammo and explosions. Go figure.
So, another year has flown by and what do I have to look forward to. More posts about Ogre, as it is my current obsession. Daleks and Gruntz, but this will be some time given my priorities. Spaceships; just as soon as I get around to dusting them off and taking pictures of my three fleets. I meant to do that last year, but you know how it is? As always thank you all for taking the time to read my posts, it means a lot to me. Have a nice one now.
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That's a very shiny 'koma. Are you planning to re-paint it for battlefield use?
ReplyDeleteIt seems to me that I haven't come across a tactical-scale combat-armour game that I really like. For stuff like VOTOMS, or any other universe with basically realistic powered armour as the major force. It would need some support for bigger vehicles, but as with something like Chain of Command they wouldn't be the focus of the game.
Would be interested in your thoughts on DZC if you have time to post them (and can't get paid for them elsewhere).
Hi Roger, my review of DZC appeared in issue 366 of MW, six columns in the Recce section. When we next meet up remind me to show you.
DeleteI've no plans to paint up my think tank at this point in time, but who knows what the future holds.
I agree that I would like a real-robo games, but the last time I tried that I ended up with OHMU and we all know how well that went. Though I'd grant you that it wasn't tactical scale, which in hindsight might have done better.
Thanks, I really ought to start reading MW. Not enough time!
DeleteWell, I liked OHMU. :-) But I'd argue that OHMU is primarily a vehicle game, like Dirtside II; what I'd be looking for is something more like Chain of Command, focused at the infantry level, where your basic force is a single power-armour platoon. (Is this what you mean by tactical scale?) Chain of Command proves that you can do that without having a detailed stats sheet for each soldier, and invoking OGRE-style realism you might well be able to reduce damage status to "OK", "wounded but still moving" or "out of action".
Darkest Star has 15mm Tachikomas. I have a few if you want to see pic comparisons.
ReplyDeleteThanks, but now you've reminded me of the name I've got it. They look nice, so when I'm a bit more flush I'll get some.
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