Reference Pages

Thursday, 24 December 2020

Merry Christmas

Merry Christmas to one and all.

Despite having written the Gate Walker trilogy, researched everything like crazy, I found myself doing more research.

Why?

Because I skimmed over details when writing the novels because they slowed down the story. Though it has to be said my Beta reader, Brian, did ask about how the Army combat armor differed from the Marines version?

Now Brian, and everyone else who wanted to know will have this information.

Here's a brief snippet to entertain over the Christmas holiday period.

NAC Army Combat Armor

CAS-3-Mod 1    Combat Armor System Dash (Mark) 3 Dash Model 1 is the Army's latest upgrade to their drive suit, which is supplied to Special Forces troops. It's slightly heavier than a CASE-2X because All Apes come fitted with mission packs that allow them to be outfitted with a large array of heavy weapon systems according the mission profile. See FM50-CAS-Mod and TO-2050-14-01-1U for further details.

CAS-3-Mod 2    Is the command variant of the Ape featuring an enhanced C4ISR pack: Communications; Computers; Intelligence; Surveillance; and Reconnaissance array of comms gear.

CAS-2-Mod 1    Is a scout combat armor suit for reconnaissance.

CAS-1-Mod 2    The first generation of Army combat armor suits fielded by the NAC. Still assigned to second line National Guard units. An engineer support variant will appear in future novels.

Notes

All the Army CAS-Mod variants have modular electronic packs that allows the combat armor to be optimized for specific mission tasks and carry one extra weapon from the following list: [snip]

NAC Marine Corps Combat Armor

CASE-2X    The Marine Corps Combat Armor System Environment Dash (Mark) 2 Extreme is driven by its operator, unlike its lighter counterpart MARPACE suit that is worn. It can operate up to three days before needing to be refueled. See FM51-CASES and TO-2051-16-02-1U for further details. Command variant  has enhanced C4 suite.

CASE-2XC    Command variant that again comes with an enhanced C4ISR: Communications; Computers; Intelligence; Surveillance; and Reconnaissance array of comms gear.

Notes

The Marine Mod-1 backpack integrates with combat armors Dispersed Operation and Guidance System, creating a parallel processing network of operating nodes that allows the operator to assign the AI/expert system interface the task priority of the systems. The Mod-1 pack allows a Dog to carry one extra weapon, the Mod-2 backpack carries two extra weapons from the following list: [snip]

Monday, 21 December 2020

Calling Them Done

 

Yep, at last, I've finished them. Painted, glossed, decals, and matt varnish all done. Phew!

The original two darker green mechs were my first attempt to up my game, but hopefully you can see that these two look even better than the first two I finished back in July. 

I think I've managed to produce a wider contrast range with better highlights.


I'll do some glamour portraits after I've flocked the bases, but they're done for now.

I may do another post soon, but given the time of year, let me wish you all a Merry Christmas and a Happy New Year.

Thursday, 10 December 2020

Painter's Painting Progress


 
I've made progress learning new techniques for painting my miniatures.

I started with four of these bad boys, I have two that are nearly finished; I buggered up the paint on one, and the other I want to rebuild with the torso magnetized too. Sheesh. People might start suspecting I'm a bit of a perfectionist, or something.

Okay, my memory is not perfect, but the time taken to try different techniques, paints, and the setbacks along with the all the learning has definitely been a thing. I should've kept a log of all the hours I spent, but painting is a hobby, not a billable job.

Besides, things have been stressful enough without making my life harder.

Anyway, totally obsessed with learning new tricks to up my painting, and these are going to look awesome with decals and matt varnish to finish them.

However now I'm in a quandary over whether or not to take my original two mechs, and add magnets to allow their torsos to twist too? It would increase their poseability, but may (highly likely) require me to repaint them.

Decisions, decisions.

Acquisitions of a Mecha Kind

I was able to snag an an old RAFM DP9 Azure Devils set off eBay a little while back. It comes with one set of running legs for a Jager, which I really wanted.

Amongst all the spare parts was the command head variant casting, which I already had, but another is always useful.

Along with a sheet of instructions etc. Eureka, or something like that. 

I have set these aside for later, because I'm still neck deep in the ongoing painting odyssey that is the bad boys on my work bench, which are taking me longer to paint than any other model I can ever remember painting.