The claw arms are magnetized and not only move, but are also swappable. |
I side stepped the whole Corpsman issue in Bad Dog by the simple expedient of having the company deploy from a CSN Hornet, part of a MEU. In Strike Dog and Ghost Dog my Corpsman character Keith deploys in a MARPACE power armour suit.
However, the next Tachikoma novel, Red Dogs, the story really requires the Corpsman to be part of a combat armour squad.
My thoughts behind the CASE-2X-M: Mod 2 are that it's a engineering variant optimized for medical interventions. Hence the claw arms for opening up damaged Dogs to remove their occupants.
Arms swapped over into the stowed position. And I need to unbend that gun part. |
This also of course means I have the option on now building a CASE-2X-E: Mod 2 engineering variant. Oh the burden of having ideas.
But before I build that I actually have to build a CAS-1-Mod 3E Ape combat armour engineers suit, which will feature in my next Gate Walker series story: Two Moons. All fun to do. Just have to get some more parts together. I see an order with Dream Pod 9 in my future.
But before I build that I actually have to build a CAS-1-Mod 3E Ape combat armour engineers suit, which will feature in my next Gate Walker series story: Two Moons. All fun to do. Just have to get some more parts together. I see an order with Dream Pod 9 in my future.
The magnets were a good idea. I prefer the look of the arms down personally as it's still compact but you see enough of them to make it obvious that it's not a typical combat model. Do you use brush on primer?
ReplyDeleteBrush just because spraying requires using a booth, which I can't easily access.
DeleteHow I imagine this is arms up when doing the Corpsman thing. Arms down when traveling around with the team.
Very cool. I like building support variants of vehicles (medical engineering, recovery, Command) - why should walkers be any different?
ReplyDeleteExactly so. And it's fun to make different variants too.
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