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Monday, 17 September 2018

CASE-2X-M: Mod 2 Backpack Corpsman Variant WIP


The claw arms are magnetized and not only move, but are also swappable.

And as you can see from the above picture I've finished assembling a new Dog. This one is meant for Corpsmen to ride in.

I side stepped the whole Corpsman issue in Bad Dog by the simple expedient of having the company deploy from a CSN Hornet, part of a MEU. In Strike Dog and Ghost Dog my Corpsman character Keith deploys in a MARPACE power armour suit.

However, the next Tachikoma novel, Red Dogs, the story really requires the Corpsman to be part of a combat armour squad.


After talking to a real life Corpsman, you know who you are, I was informed that Corpsmen go off and do special forces stuff that makes them suited for special operations. How could I resist? So after some fiddling around with magnets I made this new Dog.

 

My thoughts behind the CASE-2X-M: Mod 2 are that it's a engineering variant optimized for medical interventions. Hence the claw arms for opening up damaged Dogs to remove their occupants.

Arms swapped over into the stowed position. And I need to unbend that gun part.
This also of course means I have the option on now building a CASE-2X-E: Mod 2 engineering variant. Oh the burden of having ideas.

But before I build that I actually have to build a CAS-1-Mod 3E Ape combat armour engineers suit, which will feature in my next Gate Walker series story: Two Moons. All fun to do. Just have to get some more parts together. I see an order with Dream Pod 9 in my future.
  

4 comments:

  1. The magnets were a good idea. I prefer the look of the arms down personally as it's still compact but you see enough of them to make it obvious that it's not a typical combat model. Do you use brush on primer?

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    1. Brush just because spraying requires using a booth, which I can't easily access.

      How I imagine this is arms up when doing the Corpsman thing. Arms down when traveling around with the team.

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  2. Very cool. I like building support variants of vehicles (medical engineering, recovery, Command) - why should walkers be any different?

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    Replies
    1. Exactly so. And it's fun to make different variants too.

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