tag:blogger.com,1999:blog-5262220849718806044.post5545306546418136936..comments2024-03-27T10:51:27.467+00:00Comments on Paint-it-Pink: Recon 09.20.10 AAR Ashleyhttp://www.blogger.com/profile/13666947574653683678noreply@blogger.comBlogger6125tag:blogger.com,1999:blog-5262220849718806044.post-43466964024738500752010-09-25T10:43:21.848+01:002010-09-25T10:43:21.848+01:00It was a lot of fun and it helped clarify what I e...It was a lot of fun and it helped clarify what I enjoy about the game, and what makes for a good game experience. Ashleyhttps://www.blogger.com/profile/13666947574653683678noreply@blogger.comtag:blogger.com,1999:blog-5262220849718806044.post-14599331328708389952010-09-24T02:14:40.312+01:002010-09-24T02:14:40.312+01:00Nice report, you included all the good stuff. Not...Nice report, you included all the good stuff. Not that dry to someone who enjoys analyzing the enemy's mistakes and moves. Time can fly when you are as involved as you obviously were.<br /><br />Fun, wasn't it?<br /><br />SteveSteven Satakhttps://www.blogger.com/profile/03621308678106707775noreply@blogger.comtag:blogger.com,1999:blog-5262220849718806044.post-70669291264323002832010-09-23T11:20:12.346+01:002010-09-23T11:20:12.346+01:00Thank you sirlarkins. I always find AARs problemat...Thank you sirlarkins. I always find AARs problematical, because on one hand I want to here about the action, yet on the other they can be a bit dry to read. I'm reminded of that scene in Red Dwarf where Rimmer recounts his past games of Risk with a blow-by-blow account of the dice rolls.<br /><br />Oh yeah, terrain tutorial link:<br /><br />http://preview.tinyurl.com/2cecepf Ashleyhttps://www.blogger.com/profile/13666947574653683678noreply@blogger.comtag:blogger.com,1999:blog-5262220849718806044.post-22423647667879273362010-09-21T16:18:24.091+01:002010-09-21T16:18:24.091+01:00I'm not at all a Battletech player, but I real...I'm not at all a Battletech player, but I really enjoyed the AAR. Beautiful terrain and minis!David Larkinshttps://www.blogger.com/profile/04133630988557116729noreply@blogger.comtag:blogger.com,1999:blog-5262220849718806044.post-18254828616993854272010-09-21T08:24:01.002+01:002010-09-21T08:24:01.002+01:00You can't really see see in these photos, but ...You can't really see see in these photos, but what I did was paint each level a different shade of green. Flat ground level areas are the darkest shade of green, representing fertile soil. The level one terrain is a mid green, and the level two a lime green. Rough terrain is brown. Have you seen my terrain tutorial on BTU?<br /><br />We ignore any bumps on the terrain for movement purposes. You only pay the level change cost when you cross from one level to another (all the terrain is modestly sloped, so the model stand easily). <br /><br />Any vertical faces are treated as an obstacle that has to be climbed over, which is calculated at movement points per level change, and distance travelled forward.<br /><br />Anything not clear, please just ask for clarification. Ashleyhttps://www.blogger.com/profile/13666947574653683678noreply@blogger.comtag:blogger.com,1999:blog-5262220849718806044.post-14520444729290712862010-09-21T05:42:05.315+01:002010-09-21T05:42:05.315+01:00Great terrain, I like how you guys put the game to...Great terrain, I like how you guys put the game together one square at a time. I also have to agree that campaigns are so much more satisfying then a pick up game.<br /><br />As a side question, the map looks very hilly and there aren’t very many flat areas, how did you determine what constituted a hill "space" and what was just a sloping flat space? I only ask because later in the month, I’m making something similar and I’m not sure whether I should A. Make the game board natural like yours, or B. have clearly defined elevation changes on my hills. Thanks for any advice you can give.<br /><br /><br />Jason<br />http://reinwood99.blogspot.com/Reinwood99https://www.blogger.com/profile/14238669612068210319noreply@blogger.com