tag:blogger.com,1999:blog-5262220849718806044.post4299905802454080119..comments2024-03-29T14:39:05.903+00:00Comments on Paint-it-Pink: Two X-Wing Battles: The Kittens Strike Back Ashleyhttp://www.blogger.com/profile/13666947574653683678noreply@blogger.comBlogger7125tag:blogger.com,1999:blog-5262220849718806044.post-87508656277388328002017-06-02T04:36:38.920+01:002017-06-02T04:36:38.920+01:00Interesting... I always had cats pegged more as le...Interesting... I always had cats pegged more as leaning towards being Imperials! :)SITZKRIEG!https://www.blogger.com/profile/05236105506126383773noreply@blogger.comtag:blogger.com,1999:blog-5262220849718806044.post-61181151021291529262017-05-31T18:10:32.232+01:002017-05-31T18:10:32.232+01:00I agree.
And like you I'm waiting for TFLs Fi...I agree.<br /><br />And like you I'm waiting for TFLs Fighting season. Ashleyhttps://www.blogger.com/profile/13666947574653683678noreply@blogger.comtag:blogger.com,1999:blog-5262220849718806044.post-3836767984726022017-05-30T22:09:39.840+01:002017-05-30T22:09:39.840+01:00My basic approach here is that chess is the wrong ...My basic approach here is that chess is the wrong model, and therefore that the "equal point value" tournament battle as an attempt to be chess-like is fundamentally misguided. (X-Wing generally assumes this. Battletech did it too, at least when I was playing it: the default battle has both sides fighting to the death because losing with both forces close to intact is no better than being annihilated but doing more hurt to the enemy.) A real battle has asymmetric forces, generally both sides know who's stronger and who's weaker, and the objective is not the annihilation of the enemy but something more specific and usually less bloody: protect/destroy the convoy, hurt the other side a little then fade back into the jungle, provoke the other side into unleashing heavy weapons where they'll kill civilians, etc.<br /><br />TfL's Fighting Season looks as if it ought to deal well with this sort of thing, once it comes out; that's necessarily setting- and force-specific. My generic solution is to give each side points based on enemy force destroyed plus friendly force preserved. But if you don't need to worry about having a Fair Fight and worrying about which player is The Winner, I reckon it's better to have a mission-based game like this one where you can see more or less how things went but you don't need to resolve detailed scores.<br /><br />(If you then want to go back to tournament-style games, you could play the same scenario twice and see who won <i>better</i>…)RogerBWhttps://blog.firedrake.org/noreply@blogger.comtag:blogger.com,1999:blog-5262220849718806044.post-10069575104668071352017-05-30T18:06:46.567+01:002017-05-30T18:06:46.567+01:00But, it's a conversation that bears revisiting...But, it's a conversation that bears revisiting. Ashleyhttps://www.blogger.com/profile/13666947574653683678noreply@blogger.comtag:blogger.com,1999:blog-5262220849718806044.post-82464220588150051382017-05-30T16:36:14.371+01:002017-05-30T16:36:14.371+01:00And the number of historical battles of any kind t...And the number of historical battles of any kind that had a "fair" setup is pretty minimal, especially once you get into the modern era with good intelligence on enemy forces. But we've had that conversation before. :)RogerBWhttps://blog.firedrake.org/noreply@blogger.comtag:blogger.com,1999:blog-5262220849718806044.post-51317170649861591302017-05-26T09:55:51.085+01:002017-05-26T09:55:51.085+01:00Yeah, sure do. I like scenario driven games rathe...Yeah, sure do. I like scenario driven games rather than straight up tournament bashes because winning is nice, but having fun with friends is more important. Ashleyhttps://www.blogger.com/profile/13666947574653683678noreply@blogger.comtag:blogger.com,1999:blog-5262220849718806044.post-59049201066585662982017-05-26T04:42:23.002+01:002017-05-26T04:42:23.002+01:00Gotta love a good game of X-Wing.Gotta love a good game of X-Wing.Anonymoushttps://www.blogger.com/profile/00816980469395868071noreply@blogger.com